Not an Issue Better TC Compatibility

I guess i may need to ask the dev of BetterTC but that plugin has options to repair and upgrade the base from TC. It has support for Raid Block and No Escape but wasnt sure if it would work with this. Apologies for any confusion.
 
Ah I see what you mean now. Well if Better TC doesn't provide any apis/hooks, then there's no way for me to block those actions directly, unless it's triggering the native Oxide hooks when it repairs or upgrades. If that's the case, then it should already work automatically with Better No Escape
 
Ah I see what you mean now. Well if Better TC doesn't provide any apis/hooks, then there's no way for me to block those actions directly, unless it's triggering the native Oxide hooks it players repair or upgrade. If that's the case, then it should already work automatically with Better No Escape
Thank you for the quick response. Ive reached out to the BetterTC to verify it should work. This already looks like a beautiful plugin so im excited to dig in and hopefully fix the bugs and issues im still having within No Escape
 
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Chat commands start with a /, while console commands can be entered directly in the F1 console or server console. Use find <keyword> in console to search for available commands related to the plugin. Parameters in < > are required, while [ ] are optional.
This plugin uses Oxide's permission system. Grant or revoke permissions using oxide.grant and oxide.revoke. You can assign them to individual players or groups using their Steam id or group name.
Settings are stored in the config file found under the config/ directory. You can edit this file manually, then reload the plugin to apply your changes.
Persistent data is saved in the data/ directory. This includes things like saved settings, usage stats, or player progress depending on the plugin. Deleting a data file will reset stored progress or customizations.
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This section lists public methods exposed by the plugin for use in other plugins. You can call these via the CallHook method. Ensure the plugin is loaded before calling its API to avoid null reference errors.
These are custom hooks that other plugins can listen for. Simply define a method with the same name and expected parameters in your plugin to handle the event. Hooks are triggered at key moments and are useful for extending or reacting to plugin behavior.
These hooks are injected into the game's code using Harmony. They let the plugin run code at key points in the game's internal logic. You can return values to block or modify behavior. Use with caution — these are powerful and can affect core mechanics.
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