Harvestable Vehicles

Harvestable Vehicles 1.4.0

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needs to add the pedal trike for harvesting (shortname: trike)
This is already possible, you just need to add it to the config, and make sure to use the short prefab name of the vehicle, not the item short name, as vehicles aren't items. For the trike that would be pedaltrike
 
Hm not sure 😅 but wouldn't it be to set the Yield per item?
Example 1:

JSON:
"Resources": [       
{       
"Item Short Name": "metal.fragments",
          "Skin Id": 0,
          "Minimum Amount": 5,
          "Maximum Amount": 10,
          "Yield": {           
            "No Yield Probability": 60,
           "Normal Yield Probability": 30,
           "High Yield Probability": 10,
           "High Yield Bonus": 2.0
          }
        },
        {
         "Item Short Name": "metal.refined",
         "Skin Id": 0,
         "Minimum Amount": 1,
          "Maximum Amount": 5,
          "Yield": {
            "No Yield Probability": 70,
            "Normal Yield Probability": 25,
            "High Yield Probability": 5,
            "High Yield Bonus": 1.5
         }
        }
      ],


Or maybe better maybe be able to organize the configuration into segments, where each segment defines a group of items with shared yield parameters.
Example 2:

JSON:
"Resource Segments": [
        {
          "Yield": {
            "No Yield Probability": 60,
            "Normal Yield Probability": 30,
            "High Yield Probability": 10,
            "High Yield Bonus": 2.0
          },
          "Resources": [
            {
              "Item Short Name": "metal.fragments",
              "Skin Id": 0,
              "Minimum Amount": 5,
              "Maximum Amount": 10
            },
            {
              "Item Short Name": "scrap",
              "Skin Id": 0,
              "Minimum Amount": 1,
              "Maximum Amount": 3
            }
          ]
        },
        {
          "Yield": {
            "No Yield Probability": 70,
            "Normal Yield Probability": 25,
            "High Yield Probability": 5,
            "High Yield Bonus": 1.5
          },
          "Resources": [
            {
              "Item Short Name": "metal.refined",
              "Skin Id": 0,
              "Minimum Amount": 1,
              "Maximum Amount": 5
            },
            {
              "Item Short Name": "high.quality.metal",
              "Skin Id": 0,
              "Minimum Amount": 1,
              "Maximum Amount": 2
            }
          ]
        }
      ],
 
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