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Notes for Creators

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VisEntities

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This forum is for sharing CopyPaste boat designs, profiles, and configurations for the Raidable Boats plugin.

Designs can be shared directly in threads or linked from other sites.


Patched CopyPaste Required (Temporary)

The official CopyPaste plugin on umod does not yet support PlayerBoats.

Until it is updated, Raidable Boats requires a patched CopyPaste version that adds PlayerBoat support.

Download it here:
https://game4freak.io/threads/patched-copypaste-for-playerboat-support.1220/

If boat designs are shared elsewhere, make sure this patched CopyPaste is also referenced. The official CopyPaste will not work with PlayerBoat designs yet and server owners may run into errors if they install the wrong version.

Once the official CopyPaste adds PlayerBoat support, the normal version can be used again.


Sharing and Selling Designs

Designs may be shared here for free or linked to external sites such as Codefling or Lone.Design.

If you share designs elsewhere, it's helpful to mention that they are made for the Raidable Boats plugin so server owners know what they are for.


Boat designs, profiles, difficulty setups, and showcases are all welcome.
 
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Chat commands start with a /, while console commands can be entered directly in the F1 console or server console. Use find <keyword> in console to search for available commands related to the plugin. Parameters in < > are required, while [ ] are optional.
This plugin uses Oxide's permission system. Grant or revoke permissions using oxide.grant and oxide.revoke. You can assign them to individual players or groups using their Steam id or group name.
Settings are stored in the config file found under the config/ directory. You can edit this file manually, then reload the plugin to apply your changes.
Persistent data is saved in the data/ directory. This includes things like saved settings, usage stats, or player progress depending on the plugin. Deleting a data file will reset stored progress or customizations.
Language files are located in the lang/ folder. To translate messages, copy the en.json file into your target language folder (e.g. fr, de) and edit the values. Reload the plugin after changes to apply new messages.
This section lists public methods exposed by the plugin for use in other plugins. You can call these via the CallHook method. Ensure the plugin is loaded before calling its API to avoid null reference errors.
These are custom hooks that other plugins can listen for. Simply define a method with the same name and expected parameters in your plugin to handle the event. Hooks are triggered at key moments and are useful for extending or reacting to plugin behavior.
These hooks are injected into the game's code using Harmony. They let the plugin run code at key points in the game's internal logic. You can return values to block or modify behavior. Use with caution — these are powerful and can affect core mechanics.
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