Follow along with the video below to see how to install our site as a web app on your home screen.
Note: This feature may not be available in some browsers.
^"""
[size=40]Welcome to the [url=https://game4freak.io/plugins/sidecar-storage.62/][plain]Sidecar Storage[/plain][/url] support thread![/size]\nIf you need assistance, have found a bug, or have suggestions for improving the mod, please post them here.
"""
^"""
<span style="font-size: 26px">Welcome to the <a href="https://game4freak.io/plugins/sidecar-storage.62/" class="link link--internal" data-proxy-href="/proxy.php?link=https%3A%2F%2Fgame4freak.io%2Fplugins%2Fsidecar-storage.62%2F&hash=29ca5efc8eb8d55770f13fbde481b362">Sidecar Storage</a> support thread!</span><br />\nIf you need assistance, have found a bug, or have suggestions for improving the mod, please post them here.
"""
^"""
<span style="font-size: 26px">Welcome to the <a href="https://game4freak.io/plugins/sidecar-storage.62/" class="link link--internal" data-proxy-href="/proxy.php?link=https%3A%2F%2Fgame4freak.io%2Fplugins%2Fsidecar-storage.62%2F&hash=29ca5efc8eb8d55770f13fbde481b362">Sidecar Storage</a> support thread!</span><br />\nIf you need assistance, have found a bug, or have suggestions for improving the mod, please post them here.
"""
^"""
[size=60][url=https://game4freak.io/plugins/sidecar-storage.62/][plain]Sidecar Storage[/plain][/url] received an update![/size]\nFind out what's new in the [url=https://game4freak.io/plugins/sidecar-storage.62/update/224/][plain]changelog[/plain][/url].
"""
^"""
<span style="font-size: 26px"><a href="https://game4freak.io/plugins/sidecar-storage.62/" class="link link--internal" data-proxy-href="/proxy.php?link=https%3A%2F%2Fgame4freak.io%2Fplugins%2Fsidecar-storage.62%2F&hash=29ca5efc8eb8d55770f13fbde481b362">Sidecar Storage</a> received an update!</span><br />\nFind out what's new in the <a href="https://game4freak.io/plugins/sidecar-storage.62/update/224/" class="link link--internal" data-proxy-href="/proxy.php?link=https%3A%2F%2Fgame4freak.io%2Fplugins%2Fsidecar-storage.62%2Fupdate%2F224%2F&hash=3c4b6b5544adf963a2fe6aebe1990851">changelog</a>.
"""
^"""
<span style="font-size: 26px"><a href="https://game4freak.io/plugins/sidecar-storage.62/" class="link link--internal" data-proxy-href="/proxy.php?link=https%3A%2F%2Fgame4freak.io%2Fplugins%2Fsidecar-storage.62%2F&hash=29ca5efc8eb8d55770f13fbde481b362">Sidecar Storage</a> received an update!</span><br />\nFind out what's new in the <a href="https://game4freak.io/plugins/sidecar-storage.62/update/224/" class="link link--internal" data-proxy-href="/proxy.php?link=https%3A%2F%2Fgame4freak.io%2Fplugins%2Fsidecar-storage.62%2Fupdate%2F224%2F&hash=3c4b6b5544adf963a2fe6aebe1990851">changelog</a>.
"""
^"Chat commands start with a [ICODE]/[/ICODE], while console commands can be entered directly in the F1 console or server console. Use find [ICODE]<keyword>[/ICODE] in console to search for available commands related to the plugin. Parameters in [ICODE]< >[/ICODE] are required, while [ICODE][ ][/ICODE] are optional."
^"Chat commands start with a <code class="bbCodeInline">/</code>, while console commands can be entered directly in the F1 console or server console. Use find <code class="bbCodeInline"><keyword></code> in console to search for available commands related to the plugin. Parameters in <code class="bbCodeInline">< ></code> are required, while <code class="bbCodeInline">[ ]</code> are optional."
^"Chat commands start with a <code class="bbCodeInline">/</code>, while console commands can be entered directly in the F1 console or server console. Use find <code class="bbCodeInline"><keyword></code> in console to search for available commands related to the plugin. Parameters in <code class="bbCodeInline">< ></code> are required, while <code class="bbCodeInline">[ ]</code> are optional."
^"This plugin uses Oxide's permission system. Grant or revoke permissions using [ICODE]oxide.grant[/ICODE] and [ICODE]oxide.revoke[/ICODE]. You can assign them to individual players or groups using their Steam id or group name."
^"This plugin uses Oxide's permission system. Grant or revoke permissions using <code class="bbCodeInline">oxide.grant</code> and <code class="bbCodeInline">oxide.revoke</code>. You can assign them to individual players or groups using their Steam id or group name."
^"This plugin uses Oxide's permission system. Grant or revoke permissions using <code class="bbCodeInline">oxide.grant</code> and <code class="bbCodeInline">oxide.revoke</code>. You can assign them to individual players or groups using their Steam id or group name."
^"Settings are stored in the config file found under the [ICODE]config/[/ICODE] directory. You can edit this file manually, then reload the plugin to apply your changes."
^"Settings are stored in the config file found under the <code class="bbCodeInline">config/</code> directory. You can edit this file manually, then reload the plugin to apply your changes."
^"Settings are stored in the config file found under the <code class="bbCodeInline">config/</code> directory. You can edit this file manually, then reload the plugin to apply your changes."
^"Persistent data is saved in the [ICODE]data/[/ICODE] directory. This includes things like saved settings, usage stats, or player progress depending on the plugin. Deleting a data file will reset stored progress or customizations."
^"Persistent data is saved in the <code class="bbCodeInline">data/</code> directory. This includes things like saved settings, usage stats, or player progress depending on the plugin. Deleting a data file will reset stored progress or customizations."
^"Persistent data is saved in the <code class="bbCodeInline">data/</code> directory. This includes things like saved settings, usage stats, or player progress depending on the plugin. Deleting a data file will reset stored progress or customizations."
^"Language files are located in the [ICODE]lang/[/ICODE] folder. To translate messages, copy the [ICODE]en.json[/ICODE] file into your target language folder (e.g. [ICODE]fr[/ICODE], [ICODE]de[/ICODE]) and edit the values. Reload the plugin after changes to apply new messages."
^"Language files are located in the <code class="bbCodeInline">lang/</code> folder. To translate messages, copy the <code class="bbCodeInline">en.json</code> file into your target language folder (e.g. <code class="bbCodeInline">fr</code>, <code class="bbCodeInline">de</code>) and edit the values. Reload the plugin after changes to apply new messages."
^"Language files are located in the <code class="bbCodeInline">lang/</code> folder. To translate messages, copy the <code class="bbCodeInline">en.json</code> file into your target language folder (e.g. <code class="bbCodeInline">fr</code>, <code class="bbCodeInline">de</code>) and edit the values. Reload the plugin after changes to apply new messages."
^"This section lists public methods exposed by the plugin for use in other plugins. You can call these via the [ICODE]CallHook[/ICODE] method. Ensure the plugin is loaded before calling its API to avoid null reference errors."
^"This section lists public methods exposed by the plugin for use in other plugins. You can call these via the <code class="bbCodeInline">CallHook</code> method. Ensure the plugin is loaded before calling its API to avoid null reference errors."
^"This section lists public methods exposed by the plugin for use in other plugins. You can call these via the <code class="bbCodeInline">CallHook</code> method. Ensure the plugin is loaded before calling its API to avoid null reference errors."
^"These are custom hooks that other plugins can listen for. Simply define a method with the same name and expected parameters in your plugin to handle the event. Hooks are triggered at key moments and are useful for extending or reacting to plugin behavior."
^"These are custom hooks that other plugins can listen for. Simply define a method with the same name and expected parameters in your plugin to handle the event. Hooks are triggered at key moments and are useful for extending or reacting to plugin behavior."
^"These are custom hooks that other plugins can listen for. Simply define a method with the same name and expected parameters in your plugin to handle the event. Hooks are triggered at key moments and are useful for extending or reacting to plugin behavior."
^"These hooks are injected into the game's code using Harmony. They let the plugin run code at key points in the game's internal logic. You can return values to block or modify behavior. Use with caution — these are powerful and can affect core mechanics."
^"These hooks are injected into the game's code using Harmony. They let the plugin run code at key points in the game's internal logic. You can return values to block or modify behavior. Use with caution — these are powerful and can affect core mechanics."
^"These hooks are injected into the game's code using Harmony. They let the plugin run code at key points in the game's internal logic. You can return values to block or modify behavior. Use with caution — these are powerful and can affect core mechanics."
Welcome to the Sidecar Storage support thread!
If you need assistance, have found a bug, or have suggestions for improving the mod, please post them here.
Chat commands start with a /, while console commands can be entered directly in the F1 console or server console. Use find <keyword> in console to search for available commands related to the plugin. Parameters in < > are required, while [ ] are optional.
This plugin uses Oxide's permission system. Grant or revoke permissions using oxide.grant and oxide.revoke. You can assign them to individual players or groups using their Steam id or group name.
Settings are stored in the config file found under the config/ directory. You can edit this file manually, then reload the plugin to apply your changes.
Persistent data is saved in the data/ directory. This includes things like saved settings, usage stats, or player progress depending on the plugin. Deleting a data file will reset stored progress or customizations.
Language files are located in the lang/ folder. To translate messages, copy the en.json file into your target language folder (e.g. fr, de) and edit the values. Reload the plugin after changes to apply new messages.
This section lists public methods exposed by the plugin for use in other plugins. You can call these via the CallHook method. Ensure the plugin is loaded before calling its API to avoid null reference errors.
These are custom hooks that other plugins can listen for. Simply define a method with the same name and expected parameters in your plugin to handle the event. Hooks are triggered at key moments and are useful for extending or reacting to plugin behavior.
These hooks are injected into the game's code using Harmony. They let the plugin run code at key points in the game's internal logic. You can return values to block or modify behavior. Use with caution — these are powerful and can affect core mechanics.