Supply Signal Commands

Supply Signal Commands 1.3.1

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Hey there, VisEntities - I am looking at using this plugin instead of one I currently have in place called CommandsItems, which is a little more complex in that you can specify more than supply signals; I only need the plugin for custom supply signals today so that plugin is overkill. I really like that this plugin gives you the ability to execute multiple commands.

I would like to make the supply signals available for purchase in a shopfront plugin. Is a unique item name created for each supply signal that is specified in the config? If so, what is it and how do I reference it with other plugins?
 
Hey there, VisEntities - I am looking at using this plugin instead of one I currently have in place called CommandsItems, which is a little more complex in that you can specify more than supply signals; I only need the plugin for custom supply signals today so that plugin is overkill. I really like that this plugin gives you the ability to execute multiple commands.

I would like to make the supply signals available for purchase in a shopfront plugin. Is a unique item name created for each supply signal that is specified in the config? If so, what is it and how do I reference it with other plugins?
Let's say you have a supply signal with a custom name Bears and skin id 123

In the SupplySignalCommands config, to make this supply signal spawn bears when thrown, set the Item Name to Bears and the Skin Id to 123. This makes it that only supply signals with this specific name and skin are recognized

Please note that SupplySignalCommands does not create custom names or skins for your supply signals, it only LISTENS for supply signals that already have these custom attributes, which you set using another plugin

I hope this clarifies it!
 
Okay, so using your
Let's say you have a supply signal with a custom name Bears and skin id 123

In the SupplySignalCommands config, to make this supply signal spawn bears when thrown, set the Item Name to Bears and the Skin Id to 123. This makes it that only supply signals with this specific name and skin are recognized

Please note that SupplySignalCommands does not create custom names or skins for your supply signals, it only LISTENS for supply signals that already have these custom attributes, which you set using another plugin

I hope this clarifies it!
Okay, so using the example above, if I want to give all players online one Bears signal, I would use:

inventory.giveall Bears 1 123

Do I have that right, or would it be:

inventory.giveall supply.signal 1 123
 
Okay, so using your

Okay, so using the example above, if I want to give all players online one Bears signal, I would use:

inventory.giveall Bears 1 123

Do I have that right, or would it be:

inventory.giveall supply.signal 1 123
This part about giving items is unrelated to this plugin, and to be honest, you probably need a special plugin to handle giving these custom-named or custom-skinned supply signals, something that populates them in crates or gives them to players

The give command uses the item's shortname, which is not the same as the custom name. The shortname is unique, doesn't change, and is the same for all your custom supply signals. So yea, I'm pretty sure you'll need a separate plugin to manage the giving of these custom supply signals
 
This part about giving items is unrelated to this plugin, and to be honest, you probably need a special plugin to handle giving these custom-named or custom-skinned supply signals, something that populates them in crates or gives them to players

The give command uses the item's shortname, which is not the same as the custom name. The shortname is unique, doesn't change, and is the same for all your custom supply signals. So yea, I'm pretty sure you'll need a separate plugin to manage the giving of these custom supply signals
I have multiple options for that (shop, loot and kit plugins); I want to make sure that it pulls the right item and that item will execute your code when thrown. I'll play around with it.

One more question:

I created multiple custom skins for the grenade.smoke prefab instead of the supply.signal; since they're the same size, I assume that I can use those. These are the skins I created for this function: https://steamcommunity.com/workshop/filedetails/?id=3219402538
 
I have multiple options for that (shop, loot and kit plugins); I want to make sure that it pulls the right item and that item will execute your code when thrown. I'll play around with it.
As long as the thrown item is a supply signal, it should work fine regardless of the skin or custom name

I created multiple custom skins for the grenade.smoke prefab instead of the supply.signal; since they're the same size, I assume that I can use those. These are the skins I created for this function: https://steamcommunity.com/workshop/filedetails/?id=3219402538
A smoke grenade won't work because it's a different type
 
I could technically make it work for smoke grenades as well, since they share the same underlying logic and only differ in type. Should I add support for them in an upcoming update?
 
Is there a way to get the chat message to be sent only to the player who throws the signal?
It doesn't send a chat message, it sends a chat command. The one in the default config uses the chat.say command. You need a command that sends messages directly to players

To make it easier, I'll add a config option that sends messages to players when they throw a supply signal. I'll include this in the next update later today
 
It doesn't send a chat message, it sends a chat command. The one in the default config uses the chat.say command. You need a command that sends messages directly to players

To make it easier, I'll add a config option that sends messages to players when they throw a supply signal. I'll include this in the next update later today
Sounds perfect! (y)
 
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