Recent content by 0g.ghost.7373

  1. 0g.ghost.7373

    Boxed Player Spawn (Legacy Thread)

    I figured that. Everything was fine until last night, everyone started spawning under the map. Couldn't figure out why so I installed CustomSpawnPoints.
  2. 0g.ghost.7373

    Boxed Player Spawn (Legacy Thread)

    Calling hook OnPlayerRespawn resulted in a conflict between the following plugins: BoxedPlayerSpawn - BasePlayer+SpawnPoint (SpawnPoint), CustomSpawnPoints (BasePlayer+SpawnPoint (SpawnPoint))
  3. 0g.ghost.7373

    Forever Ripe (Legacy Thread)

    Thanks for that info!
  4. 0g.ghost.7373

    Reforestation (Legacy Thread)

    Yep. FP changed the prefabs.
  5. 0g.ghost.7373

    Forever Ripe (Legacy Thread)

    Thursday night I would plant the pumpkins, then like an hour later notice some were missing. I used Auto Plant by rostov114 (umod) to plant them. When I noticed a few missing, I planted them normally. When I logged off Friday morning, they were 50 to 60% mature. I forgot I was growing them. When...
  6. 0g.ghost.7373

    Forever Ripe (Legacy Thread)

    This is weird. Planted pumpkins the two nights ago. Went to pick them up and nothing.... No one can get to them, I planted them way up in the sky where I test stuff.
  7. 0g.ghost.7373

    Forever Ripe (Legacy Thread)

    FOr berries, do we add this? "black_berry.entity", "blue_berry.entity", "green_berry.entity", "red_berry.entity", "white_berry.entity", "yellow_berry.entity"
  8. 0g.ghost.7373

    Reforestation (Legacy Thread)

    Seems the prefabs have changed. Couldn't find prefab "assets/bundled/prefabs/autospawn/resource/v3_arctic_forestside/pine_b_snow.prefab" Couldn't find prefab "assets/bundled/prefabs/autospawn/resource/v3_tundra_forest/pine_d.prefab" Couldn't find prefab...
  9. 0g.ghost.7373

    Dancing NPC (Legacy Thread)

    /dance cabbagepatch Egg says Egg doesnt exist. So I tried /dance cabbagepatch and it says Hazmat doesnt exist. Both do since it is the default config.
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This plugin uses Oxide's permission system. Grant or revoke permissions using oxide.grant and oxide.revoke. You can assign them to individual players or groups using their Steam id or group name.
Chat commands start with a /, while console commands can be entered directly in the F1 console or server console. Use find <keyword> in console to search for available commands related to the plugin.
Settings are stored in the config file found under the config/ directory. You can edit this file manually, then reload the plugin to apply your changes.
Persistent data is saved in the data/ directory. This includes things like saved settings, usage stats, or player progress depending on the plugin. Deleting a data file will reset stored progress or customizations.
Language files are located in the lang/ folder. To translate messages, copy the en.json file into your target language folder (e.g. fr, de) and edit the values. Reload the plugin after changes to apply new messages.
This section lists public methods exposed by the plugin for use in other plugins. You can call these via the CallHook method. Make sure the plugin is loaded before calling its API to avoid null reference errors.
These are custom hooks that other plugins can listen for. Simply define a method with the same name and expected parameters in your plugin to handle the event. Hooks are triggered at key moments and are useful for extending or reacting to plugin behavior.
These hooks are injected into the game's code using Harmony. They let the plugin run code at key points in the game's internal logic. You can return values to block or modify behavior. Use with caution — these are powerful and can affect core mechanics.
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