Recent content by 0g.ghost.7373

  1. 0g.ghost.7373

    Anyone Have Plate Position and Rotation Values for Karuza Vehicles

    Anyone want to share the following for Karuza Vehicles? Or is it up to us to try and guess them? "Plate Local Position (x, y, z)" "Plate Local Rotation (Euler degrees)"
  2. 0g.ghost.7373

    Pre-Sale Can I Keep Spawn Heli Plugin While Using This

    I kinda figured that, I was just thinking they may call a helicopter store it, call another.... as many times as they can store one. Not sure why but someone would think of a reason to do it.
  3. 0g.ghost.7373

    Pre-Sale Can I Keep Spawn Heli Plugin While Using This

    Does anyone use this while also using SpawnHeli from umod? Going to guess if I went with this, I will have to lose that plugin.
  4. 0g.ghost.7373

    Done Place Water Pump Anywhere for Unlimited Fresh Water

    Would love to see a plugin like the Pump Anywhere but for radiated water....
  5. 0g.ghost.7373

    Not an Issue HUD Button Not Showing

    I had to turn the button off. Also it was not seeing the VIP permission, yes I had to set for the VIP group. I am just using the default now, set to no button and auto on.. Not sure if it is something messing with It like another plugin but when it turns on the screen flashes day/night over and...
  6. 0g.ghost.7373

    Not an Issue HUD Button Not Showing

    The button doesn't show. I just get a gray box.
  7. 0g.ghost.7373

    Suggestion Support Refilling Radioactive Water

    Anyway to make this work with Radioactive Water also?
  8. 0g.ghost.7373

    Error Conflict Between Bag Of Holding and Overflow To Backpack

    Calling hook CanMoveItem resulted in a conflict between the following plugins: BagOfHolding - False (Boolean), OverflowToBackpack (True (Boolean)) Is there a way to make this work with Bag Of Holding?
  9. 0g.ghost.7373

    Solved Change Pasted Base Height?

    That would be cool. Thanks. Take your time.
  10. 0g.ghost.7373

    Solved Change Pasted Base Height?

    Ok. I went and made sure each one pasted so doors would be right by the ground or the steps touched the ground. When I toss a F1, some are like off the ground. It's all good!
  11. 0g.ghost.7373

    Solved Change Pasted Base Height?

    Is there a way to change the height of the foundation?
  12. 0g.ghost.7373

    Solved Anyone Have the Default Config Base Paste Files?

    Can anyone share a copy/paste of any of the different buildings? I thought they came with it. If not I can try and find or make some. StarterBase TrapBase FurnaceBase HeliTower RaidCamp
  13. 0g.ghost.7373

    Boxed Player Spawn (Legacy Thread)

    I figured that. Everything was fine until last night, everyone started spawning under the map. Couldn't figure out why so I installed CustomSpawnPoints.
  14. 0g.ghost.7373

    Boxed Player Spawn (Legacy Thread)

    Calling hook OnPlayerRespawn resulted in a conflict between the following plugins: BoxedPlayerSpawn - BasePlayer+SpawnPoint (SpawnPoint), CustomSpawnPoints (BasePlayer+SpawnPoint (SpawnPoint))
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Chat commands start with a /, while console commands can be entered directly in the F1 console or server console. Use find <keyword> in console to search for available commands related to the plugin. Parameters in < > are required, while [ ] are optional.
This plugin uses Oxide's permission system. Grant or revoke permissions using oxide.grant and oxide.revoke. You can assign them to individual players or groups using their Steam id or group name.
Settings are stored in the config file found under the config/ directory. You can edit this file manually, then reload the plugin to apply your changes.
Persistent data is saved in the data/ directory. This includes things like saved settings, usage stats, or player progress depending on the plugin. Deleting a data file will reset stored progress or customizations.
Language files are located in the lang/ folder. To translate messages, copy the en.json file into your target language folder (e.g. fr, de) and edit the values. Reload the plugin after changes to apply new messages.
This section lists public methods exposed by the plugin for use in other plugins. You can call these via the CallHook method. Ensure the plugin is loaded before calling its API to avoid null reference errors.
These are custom hooks that other plugins can listen for. Simply define a method with the same name and expected parameters in your plugin to handle the event. Hooks are triggered at key moments and are useful for extending or reacting to plugin behavior.
These hooks are injected into the game's code using Harmony. They let the plugin run code at key points in the game's internal logic. You can return values to block or modify behavior. Use with caution — these are powerful and can affect core mechanics.
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