Recent content by Memo

  1. Memo

    Image Failed to Download

    [Server Info GUI] Image failed to download! Error: Received no data in response - Image URL: https://i.ibb.co/j8kL6ds/balance-15.png
  2. Memo

    Solved Failed to call hook 'OnCargoPlaneSignaled'

    Thenks you its work now
  3. Memo

    Solved Failed to call hook 'OnCargoPlaneSignaled'

    https://imgur.com/YokfrGc
  4. Memo

    Solved Failed to call hook 'OnCargoPlaneSignaled'

    Ok, I'm waiting, thank you. They keep spamming me when they call for airdrop.
  5. Memo

    Solved Failed to call hook 'OnCargoPlaneSignaled'

    Failed to call hook 'OnCargoPlaneSignaled' on plugin 'ServerInfoGui v1.3.5' (NullReferenceException: Object reference not set to an instance of an object.) at Oxide.Plugins.ServerInfoGui.OnCargoPlaneSignaled (CargoPlane cargoPlane, SupplySignal supplySignal) [0x00013] in...
  6. Memo

    Airdrop Settings (Legacy Thread)

    After testing the new version for a long time, I noticed that it still stops occasionally and the plane is slow.
  7. Memo

    Offline Furnaces (Legacy Thread)

    need update not work player going offline furnace still work
  8. Memo

    Airdrop Settings (Legacy Thread)

    Hello, yes, 1.3.1 works for me, only when I load a role there are some texts that look like errors, but there is really a problem with the plugin, it stops working sometimes, can you please take a look at it?
  9. Memo

    Airdrop Settings (Legacy Thread)

    Hello, thank you for your answer, but I don't have any other plugin for Airdrop. I don't have any add-ons like that. I would add a lot. I don't have many plugins.
  10. Memo

    Airdrop Settings (Legacy Thread)

    hello I am using Airdrop Settings 1.3.0 because 1.3.1 oxide is not working there is such a problem after restart sometimes the plugin does not work the air drop plane comes very slowly and after reload it is fixed the second problem I want another feature like this the normal supply does not...
  11. Memo

    Airdrop Settings (Legacy Thread)

    I am currently using 1.3.0 and it works flawlessly. It would be good if you could integrate it into two game modes.
  12. Memo

    Airdrop Settings (Legacy Thread)

    The latest version does not work with oxide
  13. Memo

    Airdrop Settings (Legacy Thread)

    [Airdrop Settings] Automatically Harmony patched 'CargoPlane.UpdateDropPosition_Patch1' method. (CargoPlane_UpdateDropPosition_Patch) [Airdrop Settings] Automatically Harmony patched 'SupplySignal.Explode_Patch1' method. (SupplySignal_Explode_Patch) Loaded plugin Airdrop Settings v1.3.1 by...
  14. Memo

    Solved Update Needed for Plugin Following Game Patch

    https://imperialplugins.com/Rust/Products/Server-Info-Gui
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Chat commands start with a /, while console commands can be entered directly in the F1 console or server console. Use find <keyword> in console to search for available commands related to the plugin. Parameters in < > are required, while [ ] are optional.
This plugin uses Oxide's permission system. Grant or revoke permissions using oxide.grant and oxide.revoke. You can assign them to individual players or groups using their Steam id or group name.
Settings are stored in the config file found under the config/ directory. You can edit this file manually, then reload the plugin to apply your changes.
Persistent data is saved in the data/ directory. This includes things like saved settings, usage stats, or player progress depending on the plugin. Deleting a data file will reset stored progress or customizations.
Language files are located in the lang/ folder. To translate messages, copy the en.json file into your target language folder (e.g. fr, de) and edit the values. Reload the plugin after changes to apply new messages.
This section lists public methods exposed by the plugin for use in other plugins. You can call these via the CallHook method. Ensure the plugin is loaded before calling its API to avoid null reference errors.
These are custom hooks that other plugins can listen for. Simply define a method with the same name and expected parameters in your plugin to handle the event. Hooks are triggered at key moments and are useful for extending or reacting to plugin behavior.
These hooks are injected into the game's code using Harmony. They let the plugin run code at key points in the game's internal logic. You can return values to block or modify behavior. Use with caution — these are powerful and can affect core mechanics.
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