Airdrop Settings (Legacy Thread)

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[Airdrop Settings] Automatically Harmony patched 'CargoPlane.UpdateDropPosition_Patch1' method. (CargoPlane_UpdateDropPosition_Patch)
[Airdrop Settings] Automatically Harmony patched 'SupplySignal.Explode_Patch1' method. (SupplySignal_Explode_Patch)
Loaded plugin Airdrop Settings v1.3.1 by VisEntities
 
[Airdrop Settings] Automatically Harmony patched 'CargoPlane.UpdateDropPosition_Patch1' method. (CargoPlane_UpdateDropPosition_Patch)
[Airdrop Settings] Automatically Harmony patched 'SupplySignal.Explode_Patch1' method. (SupplySignal_Explode_Patch)
Loaded plugin Airdrop Settings v1.3.1 by VisEntities
Those aren't errors, they're just logs showing which game methods have been patched via Harmony, which the plugin relies on for its functionality

The latest version does not work with oxide
I have tested the plugin again, and it works fine. You may want to check for other plugins that could be interfering, such as blocking plane spawns or overriding airdrops
 
hello I am using Airdrop Settings 1.3.0 because 1.3.1 oxide is not working there is such a problem after restart sometimes the plugin does not work the air drop plane comes very slowly and after reload it is fixed the second problem I want another feature like this the normal supply does not come the normal air drop plane comes it is very slow can you make the supply fast like air drop?
 
hello I am using Airdrop Settings 1.3.0 because 1.3.1 oxide is not working there is such a problem after restart sometimes the plugin does not work the air drop plane comes very slowly and after reload it is fixed the second problem I want another feature like this the normal supply does not come the normal air drop plane comes it is very slow can you make the supply fast like air drop?
Version 1.3.1 works fine, the problem isn't with this plugin. Here's the problem: you have another plugin that uses Harmony, and it's patching and unpatching methods incorrectly. Facepunch recently changed the Harmony unpatching logic, which is causing the issue you described

This plugin has already been updated to work with those changes, so the issue lies with other plugins you have that rely on Harmony. Their developers need to update them to fix this
 
Hello, thank you for your answer, but I don't have any other plugin for Airdrop. I don't have any add-ons like that. I would add a lot. I don't have many plugins.
 
Hello, yes, 1.3.1 works for me, only when I load a role there are some texts that look like errors, but there is really a problem with the plugin, it stops working sometimes, can you please take a look at it?
 
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This plugin uses Oxide's permission system. Grant or revoke permissions using oxide.grant and oxide.revoke. You can assign them to individual players or groups using their Steam id or group name.
Chat commands start with a /, while console commands can be entered directly in the F1 console or server console. Use find <keyword> in console to search for available commands related to the plugin.
Settings are stored in the config file found under the config/ directory. You can edit this file manually, then reload the plugin to apply your changes.
Persistent data is saved in the data/ directory. This includes things like saved settings, usage stats, or player progress depending on the plugin. Deleting a data file will reset stored progress or customizations.
Language files are located in the lang/ folder. To translate messages, copy the en.json file into your target language folder (e.g. fr, de) and edit the values. Reload the plugin after changes to apply new messages.
This section lists public methods exposed by the plugin for use in other plugins. You can call these via the CallHook method. Make sure the plugin is loaded before calling its API to avoid null reference errors.
These are custom hooks that other plugins can listen for. Simply define a method with the same name and expected parameters in your plugin to handle the event. Hooks are triggered at key moments and are useful for extending or reacting to plugin behavior.
These hooks are injected into the game's code using Harmony. They let the plugin run code at key points in the game's internal logic. You can return values to block or modify behavior. Use with caution — these are powerful and can affect core mechanics.
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