Recent content by moulinch

  1. moulinch

    Solved Hackable Crates Still Stacking at Monuments

    Thanks a lot for looking into it so quickly! That makes perfect sense, and I really appreciate you taking the time to adjust the search range. I’ll test it as soon as the update is out. Thanks again for your reactivity!
  2. moulinch

    Solved Hackable Crates Still Stacking at Monuments

    Hello! I wanted to let you know that the plugin doesn’t seem to be working correctly anymore. The hackable crates are stacking on top of each other again, and the monuments are ending up with multiple crates at the same spawn point. As you can see in the screenshots I’ve sent, the crates keep...
  3. moulinch

    Not an Issue Player Stayed Protected While Shooting Others

    Thanks a lot for the info! I really appreciate it. I’m sorry for bothering you, but I’ll take a look at all the features and see about getting it — it definitely looks interesting.
  4. moulinch

    Not an Issue Player Stayed Protected While Shooting Others

    Hi! 👋 I’m very interested in your plugin Better No Escape, but I’d like to understand what the main differences are compared to the standard No Escape plugin. From what I know, No Escape already blocks teleport, combat, and raid actions — so I’m wondering if Better No Escape adds new...
  5. moulinch

    Not an Issue Player Stayed Protected While Shooting Others

    What does it do more than the free version?
  6. moulinch

    Not an Issue Player Stayed Protected While Shooting Others

    Aww, I see :( the price is $14.99, right?
  7. moulinch

    Not an Issue Player Stayed Protected While Shooting Others

    https://umod.org/plugins/no-escape I’m using this plugin for NoEscape and it’s been working perfectly so far, but I recently ran into this problem.
  8. moulinch

    Not an Issue Player Stayed Protected While Shooting Others

    Hi, I’ve recently encountered an issue with SafeRespawn. A player who just connected had the standard 30-minute protection. However, as shown in the video I’m attaching, the player was armed and shooting at others, but when we shot back, he didn’t take any damage. The config has both "End...
  9. moulinch

    Solved Base Not Pasting When Throwing Grenade

    Thanks a lot for getting back to me! It’s all good now — I actually found the solution and everything’s working fine. Really appreciate your help anyway! 🙏
  10. moulinch

    Solved Base Not Pasting When Throwing Grenade

    Bonjour, j'ai récemment acheté le plugin Fort Portable , mais je n'arrive pas à faire apparaître les bases lorsque je lance la grenade. Le plugin se charge correctement et les grenades sont distribuées aux joueurs, mais rien ne s'affiche lors de leur utilisation (le message indique que la base...
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Chat commands start with a /, while console commands can be entered directly in the F1 console or server console. Use find <keyword> in console to search for available commands related to the plugin. Parameters in < > are required, while [ ] are optional.
This plugin uses Oxide's permission system. Grant or revoke permissions using oxide.grant and oxide.revoke. You can assign them to individual players or groups using their Steam id or group name.
Settings are stored in the config file found under the config/ directory. You can edit this file manually, then reload the plugin to apply your changes.
Persistent data is saved in the data/ directory. This includes things like saved settings, usage stats, or player progress depending on the plugin. Deleting a data file will reset stored progress or customizations.
Language files are located in the lang/ folder. To translate messages, copy the en.json file into your target language folder (e.g. fr, de) and edit the values. Reload the plugin after changes to apply new messages.
This section lists public methods exposed by the plugin for use in other plugins. You can call these via the CallHook method. Ensure the plugin is loaded before calling its API to avoid null reference errors.
These are custom hooks that other plugins can listen for. Simply define a method with the same name and expected parameters in your plugin to handle the event. Hooks are triggered at key moments and are useful for extending or reacting to plugin behavior.
These hooks are injected into the game's code using Harmony. They let the plugin run code at key points in the game's internal logic. You can return values to block or modify behavior. Use with caution — these are powerful and can affect core mechanics.
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