Not an Issue Player Stayed Protected While Shooting Others

moulinch

Customer
Hi,

I’ve recently encountered an issue with SafeRespawn.
A player who just connected had the standard 30-minute protection. However, as shown in the video I’m attaching, the player was armed and shooting at others, but when we shot back, he didn’t take any damage.

The config has both
"End Protection If Combat Blocked (Better No Escape)" and "End Protection If Raid Blocked (Better No Escape)" set to true,
so the protection should have been removed immediately once he engaged in combat.

It looks like the protection isn’t ending properly when the player becomes combat blocked.

Could you please take a look at this issue?

Thanks in advance for your help and for maintaining this plugin — it’s really useful for new players on our server.

https://www.dropbox.com/scl/fi/h6tr...ey=o1rrs9fpd6wkexido6k8zjfvt&st=06rec457&dl=0
 
Hi! 👋


I’m very interested in your plugin Better No Escape, but I’d like to understand what the main differences are compared to the standard No Escape plugin.


From what I know, No Escape already blocks teleport, combat, and raid actions — so I’m wondering if Better No Escape adds new features or manages these systems in a more advanced way (for example, more precise action blocking, better raid detection, improved UI, or deeper plugin integrations).


I’m running a PVP X5 server with a lot of raids, so I’m looking for something reliable and complete to control what players can or can’t do during fights and raids.


If your version handles this more efficiently or has extra management features, I’ll buy it right away.


Thanks for your time and for the work you put into your plugins! 🙏
 
Hi! 👋

I’m very interested in your plugin Better No Escape, but I’d like to understand what the main differences are compared to the standard No Escape plugin.

From what I know, No Escape already blocks teleport, combat, and raid actions — so I’m wondering if Better No Escape adds new features or manages these systems in a more advanced way (for example, more precise action blocking, better raid detection, improved UI, or deeper plugin integrations).

I’m running a PVP X5 server with a lot of raids, so I’m looking for something reliable and complete to control what players can or can’t do during fights and raids.

If your version handles this more efficiently or has extra management features, I’ll buy it right away.

Thanks for your time and for the work you put into your plugins! 🙏

You can check out everything Better No Escape offers here: Features, it definitely does a lot more than the free, unmaintained, and abandoned alternative
 
Thanks a lot for the info! I really appreciate it. I’m sorry for bothering you, but I’ll take a look at all the features and see about getting it — it definitely looks interesting.
 
Back
Top
Chat commands start with a /, while console commands can be entered directly in the F1 console or server console. Use find <keyword> in console to search for available commands related to the plugin. Parameters in < > are required, while [ ] are optional.
This plugin uses Oxide's permission system. Grant or revoke permissions using oxide.grant and oxide.revoke. You can assign them to individual players or groups using their Steam id or group name.
Settings are stored in the config file found under the config/ directory. You can edit this file manually, then reload the plugin to apply your changes.
Persistent data is saved in the data/ directory. This includes things like saved settings, usage stats, or player progress depending on the plugin. Deleting a data file will reset stored progress or customizations.
Language files are located in the lang/ folder. To translate messages, copy the en.json file into your target language folder (e.g. fr, de) and edit the values. Reload the plugin after changes to apply new messages.
This section lists public methods exposed by the plugin for use in other plugins. You can call these via the CallHook method. Ensure the plugin is loaded before calling its API to avoid null reference errors.
These are custom hooks that other plugins can listen for. Simply define a method with the same name and expected parameters in your plugin to handle the event. Hooks are triggered at key moments and are useful for extending or reacting to plugin behavior.
These hooks are injected into the game's code using Harmony. They let the plugin run code at key points in the game's internal logic. You can return values to block or modify behavior. Use with caution — these are powerful and can affect core mechanics.
Cart