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Recent content by VisEntities

  1. VisEntities

    Solved Portable Forts Can Be Deployed Too Close to Tool Cupboards

    Done, that's been added
  2. VisEntities

    Solved Players Can Clone Crops While Unauthorized

    Added option for this, Block Plant Cloning When Building Blocked
  3. VisEntities

    Bug Wounded NPC

    I'll take a look, should be an easy fix
  4. VisEntities

    Killing Player Due to Invalid Dismount Point

    I'll take a look, but it's safe to ignore for now, it's only a warning
  5. VisEntities

    Solved How to Set Starting Kits for Teams in Scrim

    There's a setting in each plugin's config where you can adjust and reduce the UI opacity
  6. VisEntities

    Solved How to Set Starting Kits for Teams in Scrim

    Go to the arena's data file and find: "Default Blue Kit": "Scrim_Blue_Default", "Default Red Kit": "Scrim_Red_Default", "Default Spectator Kit": "" You can edit them there more easily. These define which kits players receive when they join a team and the match begins
  7. VisEntities

    Solved Player Gets Bugged After Boat Despawns While On It

    I have attempted a fix for this in the next update, thanks for reporting
  8. VisEntities

    Solved Shotgun Traps and Flame Turrets Not Attacking Players

    Fix coming in today's update
  9. VisEntities

    Solved NoItemDrop Causes Items to Disappear Instead of Blocking the Drop

    Fixed, it now gives the item back instead of deleting it
  10. VisEntities

    Still Getting Worms and Seeds When Harvesting

    I think I see what the issue might be, but I'll check to be sure
  11. VisEntities

    Still Getting Worms and Seeds When Harvesting

    Does this only happen with hemp?
  12. VisEntities

    Players Inventory Locked Everywhere Not Just Lobby

    If players are inside the lobby, their inventory will stay locked until they leave it. Looks like your lobby might be way too large and covering the whole map, check the radius
  13. VisEntities

    Players Inventory Locked Everywhere Not Just Lobby

    Let me double-check and see
  14. VisEntities

    Players Inventory Locked Everywhere Not Just Lobby

    Hey! Before I take a look, could you let me know how you got the plugin / which account it's on?
  15. VisEntities

    Starter Fleet Pack (4 Boats + Profiles for All Difficulty Tiers)

    There are no .cs files here. These are CopyPaste and profile JSON files, attached right below the screenshots in my post
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Chat commands start with a /, while console commands can be entered directly in the F1 console or server console. Use find <keyword> in console to search for available commands related to the plugin. Parameters in < > are required, while [ ] are optional.
This plugin uses Oxide's permission system. Grant or revoke permissions using oxide.grant and oxide.revoke. You can assign them to individual players or groups using their Steam id or group name.
Settings are stored in the config file found under the config/ directory. You can edit this file manually, then reload the plugin to apply your changes.
Persistent data is saved in the data/ directory. This includes things like saved settings, usage stats, or player progress depending on the plugin. Deleting a data file will reset stored progress or customizations.
Language files are located in the lang/ folder. To translate messages, copy the en.json file into your target language folder (e.g. fr, de) and edit the values. Reload the plugin after changes to apply new messages.
This section lists public methods exposed by the plugin for use in other plugins. You can call these via the CallHook method. Ensure the plugin is loaded before calling its API to avoid null reference errors.
These are custom hooks that other plugins can listen for. Simply define a method with the same name and expected parameters in your plugin to handle the event. Hooks are triggered at key moments and are useful for extending or reacting to plugin behavior.
These hooks are injected into the game's code using Harmony. They let the plugin run code at key points in the game's internal logic. You can return values to block or modify behavior. Use with caution — these are powerful and can affect core mechanics.
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