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Recent content by VisEntities

  1. VisEntities

    Shotgun Traps and Flame Turrets Not Attacking Players

    Are you running any plugins that modify gun traps or flame turrets? Also check that they actually have ammo or fuel
  2. VisEntities

    Shotgun Traps and Flame Turrets Not Attacking Players

    Are you running any PvE plugins, such as TruePVE or SimplePVE? It's likely another plugin is affecting the trap targeting behavior. Try unloading the other plugins and see if the traps start shooting
  3. VisEntities

    Shotgun Traps and Flame Turrets Not Attacking Players

    Any chance you're in vanish mode?
  4. VisEntities

    Shotgun Traps and Flame Turrets Not Attacking Players

    Are you sure this is a raidable boat? Is the boat working normally, sailing, npcs spawning, and showing the raidable boat map marker? Also, are you using vanish?
  5. VisEntities

    Shotgun Traps and Flame Turrets Not Attacking Players

    Your turret settings look fine, so they should be firing normally Are they not targeting players at all, or shooting but not dealing damage? Which one is happening?
  6. VisEntities

    Shotgun Traps and Flame Turrets Not Attacking Players

    Check that your turret settings in the config are correct. If you're using TruePVE, confirm that turret damage to players isn't being blocked Could you share your oxide/config/RaidableBoats.json config so I can review it
  7. VisEntities

    Solved How to Place Turrets on Raidable Boats

    Creative mode is a server command As admin you can enable it with: creative.togglecreativemodeuser <yourname> true You can find more details here: https://wiki.facepunch.com/rust/creative
  8. VisEntities

    Solved Ocean Spawn Nodes Not Generating

    Let me run your map on my server and check if there's any issue with the ocean grid generation
  9. VisEntities

    Solved How to Place Turrets on Raidable Boats

    When building the boat at a Boat Building Station, enable creative so you can place the turret while editing the boat Once you're done, finish editing at the station/steering wheel and then copy the boat using CopyPaste After that, the plugin will handle the turret automatically when the boat...
  10. VisEntities

    Solved Ocean Spawn Nodes Not Generating

    Ocean spawn nodes are generated automatically once the server finishes loading or after the plugin is reloaded. That warning usually means the node generation hasn't run yet or it didn't find any valid ocean positions. Could you tell me the map size and seed you’re using?
  11. VisEntities

    Ceiling Left Hanging in the Air After Support Was Removed

    Players inside tree zones are given creative permissions, otherwise they wouldn't be able to build because jungle vines normally block building around those trees. It's intended so players can build tree houses. Because of that they can also do things like placing entities inside each other...
  12. VisEntities

    Still Getting Worms and Seeds When Harvesting

    I don't see any reason why it wouldn't work on Carbon, there's nothing special in the plugin that would prevent it. Are there any console warnings related to the plugin? Maybe it didn't load properly or the permission wasn't granted. Please double-check
  13. VisEntities

    Suggestion Option for Raidable Boats to Chase Player Boats During Combat

    Cool idea. I actually have something similar coming in the next update that I think will work even better Raidable boats will be able to spawn with companion escort boats (Rhibs and rowboats) that have npcs on them. These escorts can chase players and defend the main raidable boat. In my...
  14. VisEntities

    Removing a Piece Causes the Entire Tree House to Collapse

    Could you share your config file?
  15. VisEntities

    Resource Patched CopyPaste for PlayerBoat Support

    CopyPaste 4.2.8 Fixed pasted boats not working with the Boat Building Station. Previously, using "Deploy & Edit" from thesteering wheel on a pasted boat would spawn the station in the middle of the boat, break the boat into pieces when finishing editing, and not show the building UI. Pasted...
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Chat commands start with a /, while console commands can be entered directly in the F1 console or server console. Use find <keyword> in console to search for available commands related to the plugin. Parameters in < > are required, while [ ] are optional.
This plugin uses Oxide's permission system. Grant or revoke permissions using oxide.grant and oxide.revoke. You can assign them to individual players or groups using their Steam id or group name.
Settings are stored in the config file found under the config/ directory. You can edit this file manually, then reload the plugin to apply your changes.
Persistent data is saved in the data/ directory. This includes things like saved settings, usage stats, or player progress depending on the plugin. Deleting a data file will reset stored progress or customizations.
Language files are located in the lang/ folder. To translate messages, copy the en.json file into your target language folder (e.g. fr, de) and edit the values. Reload the plugin after changes to apply new messages.
This section lists public methods exposed by the plugin for use in other plugins. You can call these via the CallHook method. Ensure the plugin is loaded before calling its API to avoid null reference errors.
These are custom hooks that other plugins can listen for. Simply define a method with the same name and expected parameters in your plugin to handle the event. Hooks are triggered at key moments and are useful for extending or reacting to plugin behavior.
These hooks are injected into the game's code using Harmony. They let the plugin run code at key points in the game's internal logic. You can return values to block or modify behavior. Use with caution — these are powerful and can affect core mechanics.
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