Recent content by VisEntities

  1. VisEntities

    Bug Trees Spawning Inside Monuments

    I'll check it over the next couple of days, just a bit caught up with another plugin at the moment (y) And yea I read all threads, just haven't had time to respond lately
  2. VisEntities

    Solved Allow Players to Spawn with Their Own Kit in FFA Arenas

    Yes, that's supported. You can assign custom kits to specific players by adding their Steam ID under Personal Gear Overrides in the data file: "Personal Gear Overrides": { "76561198234567890": "RifleSet" }
  3. VisEntities

    Gamemode FFA - 1.2.0

    Changed Heal and Ammo On Kill settings to per-arena data. These are no longer global; set them per arena with gm.ffa set healonkill <true|false> and gm.ffa set ammoonkill <true|false>. Added per-player gear overrides allowing you to assign specific gear sets to individual players so they always...
  4. VisEntities

    Gamemode Gun Game - 1.4.0

    Changed Heal and Ammo On Kill settings to per-arena data. These are no longer global; set them per arena with gm.gg set healonkill <true|false> and gm.gg set ammoonkill <true|false>.
  5. VisEntities

    Solved Use Image Instead of Text for HUD Button

    This is now possible in the latest update
  6. VisEntities

    Virtual Garage - 1.1.0

    Added support for using an icon in the HUD button. Added config option Require Line Of Sight To Vehicles (default true). Useful for servers running Karuza's custom vehicles where line of sight can be blocked by the vehicle itself.
  7. VisEntities

    Solved Pelt Items Consumed as Normal Cloth

    You can swap the pelt item in the config to something unused in recipes, like battery.small
  8. VisEntities

    Animal Pelts - 1.3.0

    Added config option to block Human Pelt drops when harvesting teammates or your own corpse. Changed pelts to use an item that isn't part of any crafting recipes. This prevents them from being accidentally consumed when players craft.
  9. VisEntities

    Compatible with Raidable Bases?

    It works completely independently from Raidable Bases, one is in the sky, the other is on land. They don't interact in any way, so there's no conflict at all That said, I would recommend waiting until it's out of early access before buying, I'm planning an update soon (y), just taking a bit...
  10. VisEntities

    Gamemode Aim Train - 1.4.1

    Fixed null reference errors in training bot movement when the trainee player or their player object was missing.
  11. VisEntities

    Solved Pelt Items Consumed as Normal Cloth

    I'll check it in the next couple of days, a bit sick right now
  12. VisEntities

    What's Coming in the September 4 Rust Wipe

    Here's a summary of features, experiments, and changes being worked on ahead of the next forced wipe, based on recent commits and dev updates. Credit to @Protox0 for tracking and sharing this info. Note: Some of this is still experimental and may change or never release. [H3...
  13. VisEntities

    Animal Pelts - 1.2.0

    You can now get a Human Pelt from player corpses.
  14. VisEntities

    Tree House - 1.4.0

    New: You can now limit how many trees each player can claim (set the number in config; 0 disables the limit) Build-zone size is configurable, and the zone outline is drawn so players can see the boundaries. You can block specific prefabs from being built in tree zones; players are told which...
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Chat commands start with a /, while console commands can be entered directly in the F1 console or server console. Use find <keyword> in console to search for available commands related to the plugin. Parameters in < > are required, while [ ] are optional.
This plugin uses Oxide's permission system. Grant or revoke permissions using oxide.grant and oxide.revoke. You can assign them to individual players or groups using their Steam id or group name.
Settings are stored in the config file found under the config/ directory. You can edit this file manually, then reload the plugin to apply your changes.
Persistent data is saved in the data/ directory. This includes things like saved settings, usage stats, or player progress depending on the plugin. Deleting a data file will reset stored progress or customizations.
Language files are located in the lang/ folder. To translate messages, copy the en.json file into your target language folder (e.g. fr, de) and edit the values. Reload the plugin after changes to apply new messages.
This section lists public methods exposed by the plugin for use in other plugins. You can call these via the CallHook method. Ensure the plugin is loaded before calling its API to avoid null reference errors.
These are custom hooks that other plugins can listen for. Simply define a method with the same name and expected parameters in your plugin to handle the event. Hooks are triggered at key moments and are useful for extending or reacting to plugin behavior.
These hooks are injected into the game's code using Harmony. They let the plugin run code at key points in the game's internal logic. You can return values to block or modify behavior. Use with caution — these are powerful and can affect core mechanics.
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