Recent content by VisEntities

  1. VisEntities

    User Tried to Check DLC License but Not Authed

    You can ignore that, it's unrelated to the new Facepunch policy about skins, It's an older issue that happens way before that and seems to come and go on its own. I'm not exactly sure what causes it, but it usually resolves itself. Just try to avoid using the dances mentioned in the error for now
  2. VisEntities

    User Tried to Check DLC License but Not Authed

    Could you share the exact message
  3. VisEntities

    Suggestion Questions About How Vehicles Are Saved and Restored

    A small update, it's almost done, just been working through a bunch of edge cases By the way you mentioned wooden signs with paintings on them, I'm guessing you would want the drawings saved as well?
  4. VisEntities

    Mannequin Lock - 1.1.0

    Blocked mannequin looting and pose changes without building privilege.
  5. VisEntities

    Solved Prevent Storage Access on Mannequins

    There's only one prefab for the mannequin, and it works the same whether it's placed by a player or spawned by a plugin. The logic kicks in when someone opens the swap clothing menu, that's where the restriction is enforced
  6. VisEntities

    Welcome to the MLRS Patrol Heli Support Category

    This is the dedicated support category for MLRS Patrol Heli. If you need help, have found a bug, or have suggestions to improve the plugin, feel free to post them here. Please use the appropriate prefix (e.g. Bug, Error, Suggestion) when creating a thread. For general information, features...
  7. VisEntities

    MLRS Patrol Heli 1.0.0

    This Rust plugin upgrades patrol helicopter attacks by swapping out their standard rockets for mlrs rockets. Works dynamically during strafe or orbit attacks without affecting heli ai behavior. [H2 id='Configuration']Configuration[/H2] { "Version": "1.0.0", "Chance To Turn Strafe Rocket...
  8. VisEntities

    Suggestion Could the Car Radio Be Saved with the Vehicle?

    Yes, I just discovered that today while testing, it's already fixed in the upcoming update. In the meantime, you can use version 1.1.0
  9. VisEntities

    Can We Use Your Logo to Credit Your Plugins on Our Server?

    Really appreciate the kind words, that genuinely means a lot. I'm also super grateful for the reviews you left on a couple of my plugins earlier, that kind of support really helps ❤️ and yes, I would be honored for you to feature Game4Freak on your server You can download the logos from these...
  10. VisEntities

    Skin It - 1.1.1

    Reskinning now preserves custom item names instead of reverting to the default.
  11. VisEntities

    Allow Deploying Lights Underwater

    I doubt placing them will emit any light or improve visibility underwater
  12. VisEntities

    Researching Allow Oxygen Tank in Equipment Slot Instead of Backpack

    I'll need to find a trick or workaround that works here
  13. VisEntities

    Animal Pelts - 1.4.1

    You no longer need animalpelts.all to receive pelts. Pelts are now obtainable by default unless a specific permission is set for them. If a pelt has a permission, players must have either that permission or animalpelts.all to get it. Please review the 1.4.0 update for the full list of new features.
  14. VisEntities

    Animal Pelts - 1.4.0

    Added per-pelt permission support, allowing you to assign specific permissions for each pelt like animalpelts.bear, or leave the field empty to make the pelt available to all players. Renamed animalpelts.use to animalpelts.all, which now acts as a global permission that grants access to all...
  15. VisEntities

    Helicopter Wanders Off After Player Respawns or Teleports

    Thanks for the detailed report! Whats happening is that when a player dies the helicopter temporarily falls back to vanilla AI behavior and picks a random destination. Once you respawn you become a valid target again, but the heli needs to finish reaching that random point before it refocuses on...
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Chat commands start with a /, while console commands can be entered directly in the F1 console or server console. Use find <keyword> in console to search for available commands related to the plugin. Parameters in < > are required, while [ ] are optional.
This plugin uses Oxide's permission system. Grant or revoke permissions using oxide.grant and oxide.revoke. You can assign them to individual players or groups using their Steam id or group name.
Settings are stored in the config file found under the config/ directory. You can edit this file manually, then reload the plugin to apply your changes.
Persistent data is saved in the data/ directory. This includes things like saved settings, usage stats, or player progress depending on the plugin. Deleting a data file will reset stored progress or customizations.
Language files are located in the lang/ folder. To translate messages, copy the en.json file into your target language folder (e.g. fr, de) and edit the values. Reload the plugin after changes to apply new messages.
This section lists public methods exposed by the plugin for use in other plugins. You can call these via the CallHook method. Ensure the plugin is loaded before calling its API to avoid null reference errors.
These are custom hooks that other plugins can listen for. Simply define a method with the same name and expected parameters in your plugin to handle the event. Hooks are triggered at key moments and are useful for extending or reacting to plugin behavior.
These hooks are injected into the game's code using Harmony. They let the plugin run code at key points in the game's internal logic. You can return values to block or modify behavior. Use with caution — these are powerful and can affect core mechanics.
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