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Recent content by VisEntities

  1. VisEntities

    Solved How to Configure Server Rewards Currency

    Just replace the Name value with point, like this: "Currencies": [ { "Enabled": true, "Name": "point", "Amount": 150, "Shop Name (Shoppy Stock only)": null } ]
  2. VisEntities

    Gamemode Core - 1.10.3

    Fixed lobby only mode not working on player connect. Players now correctly spawn at lobby immediately when connecting, whether alive or dead, instead of spawning at beach or getting stuck on death screen.
  3. VisEntities

    No Profiles Showing in Loot Table Plugin

    Interesting, I'll look into why that is happening
  4. VisEntities

    Solved Run Commands at Each Safe Zone Shrink Phase Start

    Added in the latest version Add them to each shrink phase in your data file, like this: { "Safe Zone Type": "Circle", "Zone Reduction Percentage": 50, "Wait Time Seconds": 60, "Shrink Time Seconds": 30, "Damage Per Second": 5, "Radiation Amount Per Second"...
  5. VisEntities

    Gamemode Battle Royale - 1.6.0

    Added ability to execute commands when shrink phases begin. Each phase can trigger chat commands (as if player typed /command), client F1 console commands, or server consol commands. Add to each shrink phase in your data file: "Commands": [ { "Type": "Server"...
  6. VisEntities

    Gamemode Core - 1.10.2

    New gamemode: Gamemode Raid Simulator (two teams battle to destroy or protect the tool cupboard). Fixed players spawning stuck in ground at spawn points. Fixed players restoring below ground when leaving lobby. Fixed timed explosives (C4, satchels) not being cleaned up on round end.
  7. VisEntities

    Gamemode Battle Royale - 1.5.0

    Fixed radiation not clearing on respawn. Added spectator system for eliminated players and late joiners. Added spectator spawn point commands (gm.br spawn spectator add/remove/list).
  8. VisEntities

    No Profiles Showing in Loot Table Plugin

    Ensure the Loot Table plugin is loaded and that helicopter tiers are enabled. Once that's confirmed, set Use Loot Table Preset to true for each helicopter tier, then reload the plugin After that, a loot profile for each helicopter should appear under the Plugins section in the Loot Table plugin UI
  9. VisEntities

    Welcome to the Gamemode Raid Simulator Support Category

    This is the dedicated support category for Gamemode Raid Simulator. If you need help, have found a bug, or have suggestions to improve the plugin, please create a NEW thread in this category and use the appropriate prefix (e.g. Bug, Error, Suggestion). For general information, features, or to...
  10. VisEntities

    Gamemode Raid Simulator 1.0.0

    Raid Simulator is a popular Rust minigame where teams of attackers try to breach defended bases and destroy the tool cupboard while defenders protect it. Each match starts with a prep phase where defenders can fortify their base and attackers can plan their attack. Then combat begins with a...
  11. VisEntities

    Not an Issue Triangle and Square Floors Overlapping

    Yes, that's normal and comes from the free-build permission granted within the tree zone. You can think of it as a feature, especially since tree houses are vulnerable from the bottom where the floor's soft side is exposed
  12. VisEntities

    Solved Blocked by Tree

    This happens because the player is stepping outside the tree build zone. Once they leave that zone, they lose the free-building capability required to build From what I can see, the base is already right at the boundary of the zone, so this makes sense. If needed, you can increase the "Size Of...
  13. VisEntities

    Still Getting Worms and Seeds When Harvesting

    I'll run some tests
  14. VisEntities

    Still Getting Worms and Seeds When Harvesting

    What were you gathering, which plant was it?
  15. VisEntities

    Still Getting Worms and Seeds When Harvesting

    Have you granted the noharvestjunk.use permission and confirmed it's toggled on using /nhj?
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Chat commands start with a /, while console commands can be entered directly in the F1 console or server console. Use find <keyword> in console to search for available commands related to the plugin. Parameters in < > are required, while [ ] are optional.
This plugin uses Oxide's permission system. Grant or revoke permissions using oxide.grant and oxide.revoke. You can assign them to individual players or groups using their Steam id or group name.
Settings are stored in the config file found under the config/ directory. You can edit this file manually, then reload the plugin to apply your changes.
Persistent data is saved in the data/ directory. This includes things like saved settings, usage stats, or player progress depending on the plugin. Deleting a data file will reset stored progress or customizations.
Language files are located in the lang/ folder. To translate messages, copy the en.json file into your target language folder (e.g. fr, de) and edit the values. Reload the plugin after changes to apply new messages.
This section lists public methods exposed by the plugin for use in other plugins. You can call these via the CallHook method. Ensure the plugin is loaded before calling its API to avoid null reference errors.
These are custom hooks that other plugins can listen for. Simply define a method with the same name and expected parameters in your plugin to handle the event. Hooks are triggered at key moments and are useful for extending or reacting to plugin behavior.
These hooks are injected into the game's code using Harmony. They let the plugin run code at key points in the game's internal logic. You can return values to block or modify behavior. Use with caution — these are powerful and can affect core mechanics.
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