Recent content by VisEntities

  1. VisEntities

    Solved Clarification on What Damage Is Blocked

    It blocks all damage dealt by a player while mounted on a vehicle to other entities, what you're referring to collision damage is a separate thing and unrelated to this
  2. VisEntities

    Solved NullReferenceException Spam When Volcano Erupts

    Should be fixed in the latest release
  3. VisEntities

    Volcano - 1.5.2

    Fixed issue where volcano eruptions spammed NullReferenceException in the console because destroyed lava fireball entities stayed in the list.
  4. VisEntities

    Restart Countdown - 1.3.1

    Fixed issue where the server could still restart after the plugin was unloaded; any scheduled restart is now properly cancelled and removed. The restart.cancel command now functions from both the server console and the in-game F1 client console.
  5. VisEntities

    Infinity Shield Block Only for Certain Players

    Should be doable with some Harmony magic
  6. VisEntities

    Solved Are All Seed Types Supported?

    You can add any seed to the config, just duplicate the entry like this: { "Item Short Name": "seed.rose", "Immediate Ripeness In Planters": false, "Immediate Ripeness In Ground": true } Then replace seed.rose with the short name of the seed you want. You can find item short names here...
  7. VisEntities

    Solved NullReferenceException Spam When Volcano Erupts

    If you have the volcano set to spawn a fireball ring and the lava radius is large with uneven terrain, my assumption is that the error is caused by fireballs failing to find valid ground while moving. You can try one of the following: reduce the lava radius, disable the fireball ring so it's...
  8. VisEntities

    Not an Issue Tossed Volcano Crates Disappear Instantly After Eruption

    The crates are set to default to a 2 minute lifetime if your configured value fails to apply for any reason, so worst case they should always last at least 2 minutes. If they're disappearing instantly that strongly suggests another plugin is interfering. Sadly there's nothing I can do on my end...
  9. VisEntities

    Suggestion Rule for Preventing Player Damage to Entities Inside Arenas

    Sounds reasonable to have, added it to the todo for the upcoming update
  10. VisEntities

    Not an Issue Tossed Volcano Crates Disappear Instantly After Eruption

    The crates tossed by the volcano are of type heli_crate, the same ones dropped by the patrol helicopter. So my guess is you likely have another plugin that modifies this crate type
  11. VisEntities

    Not an Issue Tossed Volcano Crates Disappear Instantly After Eruption

    Please attach your data file
  12. VisEntities

    Solved NullReferenceException Spam When Volcano Erupts

    Please grab the full error message from the log file and send it over
  13. VisEntities

    Fallen Tree Remains - 1.2.0

    Jungle trees (kapok, trumpet, hura, and mauritia) now drop dry fallen logs just like other biomes. Kapok trees now leave their correct jungle stump instead of the default stump.
  14. VisEntities

    Reforestation - 1.5.0

    Added support for the new jungle trees.
  15. VisEntities

    No Gibs - 1.2.0

    Added Excluded Prefabs config option to let specific entities keep their debris even when global debris blocking is enabled.
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Chat commands start with a /, while console commands can be entered directly in the F1 console or server console. Use find <keyword> in console to search for available commands related to the plugin. Parameters in < > are required, while [ ] are optional.
This plugin uses Oxide's permission system. Grant or revoke permissions using oxide.grant and oxide.revoke. You can assign them to individual players or groups using their Steam id or group name.
Settings are stored in the config file found under the config/ directory. You can edit this file manually, then reload the plugin to apply your changes.
Persistent data is saved in the data/ directory. This includes things like saved settings, usage stats, or player progress depending on the plugin. Deleting a data file will reset stored progress or customizations.
Language files are located in the lang/ folder. To translate messages, copy the en.json file into your target language folder (e.g. fr, de) and edit the values. Reload the plugin after changes to apply new messages.
This section lists public methods exposed by the plugin for use in other plugins. You can call these via the CallHook method. Make sure the plugin is loaded before calling its API to avoid null reference errors.
These are custom hooks that other plugins can listen for. Simply define a method with the same name and expected parameters in your plugin to handle the event. Hooks are triggered at key moments and are useful for extending or reacting to plugin behavior.
These hooks are injected into the game's code using Harmony. They let the plugin run code at key points in the game's internal logic. You can return values to block or modify behavior. Use with caution — these are powerful and can affect core mechanics.
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