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Recent content by VisEntities

  1. VisEntities

    Solved Using Crafts Plugin to Craft Supply Signals

    As long as that crafting plugin supports using an item's shortname, custom display name, and skin ID, there shouldn't be any issue Yes, you would need Karuza's plugins. The vehicles themselves depend on those plugins to actually work in-game, so the assets alone wouldn't be enough
  2. VisEntities

    Suggestion Buyable Raidable Boats

    Good idea, already planned for the next update
  3. VisEntities

    Solved Bug Wounded NPC

    They werent doing that when I tested, not sure. You might have something else causing it
  4. VisEntities

    Solved Error Failed to Run a Timer

    Fixed in the latest version
  5. VisEntities

    Solved Suggestion Cooldown Between Raids Per Player

    This is now implemented in the latest update. New config options let you set a cooldown between raids and apply it to allies if needed: "Minutes A Player Must Wait Before Raiding Another Boat (0 = Disabled)": 0.0, "Also Apply Wait Time To Allies (Team/Clan/Friends)": true
  6. VisEntities

    Solved Bug Wounded NPC

    Check if it's fixed in the latest update
  7. VisEntities

    Bug Player Gets Bugged After Boat Despawns While On It

    Thanks for the video, makes sense now. I was checking the wrong place, it's something different
  8. VisEntities

    Done Snakes Appear While Farming Resources

    Just released: Hidden Snakes
  9. VisEntities

    Welcome to the Hidden Snakes Support Category

    This is the dedicated support category for Hidden Snakes. If you need help, have found a bug, or have suggestions to improve the plugin, please create a NEW thread in this category and use the appropriate prefix (e.g. Bug, Error, Suggestion). For general information, features, or to leave a...
  10. VisEntities

    Done Boats Drift Out to Sea Instead of Toward Shore

    Done, Drift To Sea has been released
  11. VisEntities

    Welcome to the Drift To Sea Support Category

    This is the dedicated support category for Drift To Sea. If you need help, have found a bug, or have suggestions to improve the plugin, please create a NEW thread in this category and use the appropriate prefix (e.g. Bug, Error, Suggestion). For general information, features, or to leave a...
  12. VisEntities

    Solved Suggestion Cooldown Between Raids Per Player

    No that doesn't exist. I'll add it in the next update
  13. VisEntities

    Welcome to the Deep Sea Disconnect Protection Support Category

    This is the dedicated support category for Deep Sea Disconnect Protection. If you need help, have found a bug, or have suggestions to improve the plugin, please create a NEW thread in this category and use the appropriate prefix (e.g. Bug, Error, Suggestion). For general information...
  14. VisEntities

    Welcome to the Godmode Kill Fix Support Category

    This is the dedicated support category for Godmode Kill Fix. If you need help, have found a bug, or have suggestions to improve the plugin, please create a NEW thread in this category and use the appropriate prefix (e.g. Bug, Error, Suggestion). For general information, features, or to leave...
  15. VisEntities

    Solved Delivery NPC Can Be Killed Causing Vehicle to Disappear

    Done, the npc is now immune to damage
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Chat commands start with a /, while console commands can be entered directly in the F1 console or server console. Use find <keyword> in console to search for available commands related to the plugin. Parameters in < > are required, while [ ] are optional.
This plugin uses Oxide's permission system. Grant or revoke permissions using oxide.grant and oxide.revoke. You can assign them to individual players or groups using their Steam id or group name.
Settings are stored in the config file found under the config/ directory. You can edit this file manually, then reload the plugin to apply your changes.
Persistent data is saved in the data/ directory. This includes things like saved settings, usage stats, or player progress depending on the plugin. Deleting a data file will reset stored progress or customizations.
Language files are located in the lang/ folder. To translate messages, copy the en.json file into your target language folder (e.g. fr, de) and edit the values. Reload the plugin after changes to apply new messages.
This section lists public methods exposed by the plugin for use in other plugins. You can call these via the CallHook method. Ensure the plugin is loaded before calling its API to avoid null reference errors.
These are custom hooks that other plugins can listen for. Simply define a method with the same name and expected parameters in your plugin to handle the event. Hooks are triggered at key moments and are useful for extending or reacting to plugin behavior.
These hooks are injected into the game's code using Harmony. They let the plugin run code at key points in the game's internal logic. You can return values to block or modify behavior. Use with caution — these are powerful and can affect core mechanics.
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