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Recent content by VisEntities

  1. VisEntities

    Bug Entities Not Visible After Spawning at Monument

    I think I see what's going on. Thanks for the report, I'll work on a fix
  2. VisEntities

    Solved Deep Sea Biome

    Biomes are now detected dynamically, so when Facepunch adds new ones, the plugin supports them automatically without needing an update
  3. VisEntities

    creative.freeplacement

    Again creative.freeplacement does not give the entire server creative mode From Facepunch's own documentation: https://wiki.facepunch.com/rust/creative Creative mode is applied per user using: creative.togglecreativemodeuser username/id true/false That is exactly what the plugin uses, it...
  4. VisEntities

    creative.freeplacement

    Creative is only enabled for that specific player. creative.freeplacement is just a true/false toggle, by itself it doesn't “give” anyone creative What actually enables creative for a player is creative.togglecreativemodeuser. The plugin uses that to turn it on for the player while they're...
  5. VisEntities

    creative.freeplacement

    It does not enable creative.freeplacement globally for everyone. It's only applied to the specific player inside the tree build zone If it's staying enabled after they leave, something abnormal is happening there, because this isn't a common issue I'll need more details from you, how exactly...
  6. VisEntities

    Players Stuck in Creative Mode

    It's supposed to revert when they leave the zone. Not sure why it's staying enabled there, I'll take a look and see what's happening
  7. VisEntities

    Suggestion Configurable Tile Collapse Delay

    I actually tried making it configurable before, but couldn't find a clean or simple way to do it. I'll revisit it again later
  8. VisEntities

    Bug Players Getting Kicked from Server During Round

    Did the arena already have players inside, or was it empty at the time they joined?
  9. VisEntities

    Bug Players Getting Kicked from Server During Round

    Can you recall when exactly this occurs? During the round, after it ends, before the next one starts, or when someone joins, etc.
  10. VisEntities

    Pre-Sale Targeting NPC Scientists Instead of Player Boats?

    It only targets other player boats with players on board. It does not attack npcs
  11. VisEntities

    Welcome to the Automated Cannons Support Category

    This is the dedicated support category for Automated Cannons. If you need help, have found a bug, or have suggestions to improve the plugin, please create a NEW thread in this category and use the appropriate prefix (e.g. Bug, Error, Suggestion). For general information, features, or to leave...
  12. VisEntities

    Solved Questions About Setup

    You're misunderstanding how it works. Players first spawn at the custom spawn points you set with gm.honeydrop spawn..., placed on the ground or inside a spectator area. They only move to the hexagon tiles once enough players have joined, and the tiles themselves won't spawn until that player...
  13. VisEntities

    Solved Questions About Setup

    Please send me your GamemodeHoneyDrop.json data file
  14. VisEntities

    Suggestion Pre-Configured Arenas

    Pre-configured arenas only make sense if the map is built around them. Every server runs different custom maps, so a ready-made arena would end up misplaced on most setups Since I don't create or sell maps, I can't provide a universal arena layout that fits everyone The majority of people who...
  15. VisEntities

    Suggestion Rewards for Match Winners

    Not yet, but definitely possible to add
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Chat commands start with a /, while console commands can be entered directly in the F1 console or server console. Use find <keyword> in console to search for available commands related to the plugin. Parameters in < > are required, while [ ] are optional.
This plugin uses Oxide's permission system. Grant or revoke permissions using oxide.grant and oxide.revoke. You can assign them to individual players or groups using their Steam id or group name.
Settings are stored in the config file found under the config/ directory. You can edit this file manually, then reload the plugin to apply your changes.
Persistent data is saved in the data/ directory. This includes things like saved settings, usage stats, or player progress depending on the plugin. Deleting a data file will reset stored progress or customizations.
Language files are located in the lang/ folder. To translate messages, copy the en.json file into your target language folder (e.g. fr, de) and edit the values. Reload the plugin after changes to apply new messages.
This section lists public methods exposed by the plugin for use in other plugins. You can call these via the CallHook method. Ensure the plugin is loaded before calling its API to avoid null reference errors.
These are custom hooks that other plugins can listen for. Simply define a method with the same name and expected parameters in your plugin to handle the event. Hooks are triggered at key moments and are useful for extending or reacting to plugin behavior.
These hooks are injected into the game's code using Harmony. They let the plugin run code at key points in the game's internal logic. You can return values to block or modify behavior. Use with caution — these are powerful and can affect core mechanics.
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