Recent content by VisEntities

  1. VisEntities

    Solved Failed to Call Hook 'OnEntityKill'

    Fixed in the latest version
  2. VisEntities

    Animal Pelts - 1.1.1

    Fixed null error in OnEntityKill.
  3. VisEntities

    Suggestion Only Launch Corpses When Killed by Specific Weapons

    Sure, coming in the next update
  4. VisEntities

    Allow Editing Super Serum Buffs and Yields

    You could give Better Healing a try, might work for super serums too
  5. VisEntities

    Realistic Death Physics - 1.1.0

    Added support for NPC corpses.
  6. VisEntities

    Bug Items Sent to Backpack Instead of Stacking in Container

    Appreciate the report and footage, I'll take a look
  7. VisEntities

    Done Make Wind Turbine Output Consistent Regardless of Height

    Just finished this one, give it a try: Consistent Wind Power
  8. VisEntities

    Welcome to the Consistent Wind Power Support Category

    This is the dedicated support category for Consistent Wind Power. If you need help, have found a bug, or have suggestions to improve the plugin, feel free to post them here. Please use the appropriate prefix (e.g. Bug, Error, Suggestion) when creating a thread. For general information...
  9. VisEntities

    Consistent Wind Power 1.0.0

    This Rust plugin forces windmills to always generate a fixed amount of power, no matter their height or weather. It's perfect for simplifying electricity setups and giving players predictable wind power output across the map. [H2 id='Permissions']Permissions[/H2] consistentwindpower.use -...
  10. VisEntities

    Done No Durability Loss For Attachments

    Released and available here: Durable Attachments
  11. VisEntities

    Durable Attachments 1.0.0

    This Rust plugin stops weapon attachments from losing durability, making them last forever no matter how much players shoot or use them. Great for pvp servers that want to avoid constant repairs or replacements. [H2 id='Permissions']Permissions[/H2] durableattachments.use - Only players...
  12. VisEntities

    Welcome to the Durable Attachments Support Category

    This is the dedicated support category for Durable Attachments. If you need help, have found a bug, or have suggestions to improve the plugin, feel free to post them here. Please use the appropriate prefix (e.g. Bug, Error, Suggestion) when creating a thread. For general information...
  13. VisEntities

    Done Prevent Players from Farming All Bradleys with Cooldown

    Just released: Bradley Kill Cooldown
  14. VisEntities

    Welcome to the Bradley Kill Cooldown Support Category

    This is the dedicated support category for Bradley Kill Cooldown. If you need help, have found a bug, or have suggestions to improve the plugin, feel free to post them here. Please use the appropriate prefix (e.g. Bug, Error, Suggestion) when creating a thread. For general information...
  15. VisEntities

    Bradley Kill Cooldown 1.0.0

    This Rust plugin stops the same players from killing all the Bradleys across the map by applying a configurable global cooldown. Whether they're in a team, clan, or friends list, anyone in that group will be blocked from damaging another Bradley until the cooldown ends. Great for servers that...
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Chat commands start with a /, while console commands can be entered directly in the F1 console or server console. Use find <keyword> in console to search for available commands related to the plugin. Parameters in < > are required, while [ ] are optional.
This plugin uses Oxide's permission system. Grant or revoke permissions using oxide.grant and oxide.revoke. You can assign them to individual players or groups using their Steam id or group name.
Settings are stored in the config file found under the config/ directory. You can edit this file manually, then reload the plugin to apply your changes.
Persistent data is saved in the data/ directory. This includes things like saved settings, usage stats, or player progress depending on the plugin. Deleting a data file will reset stored progress or customizations.
Language files are located in the lang/ folder. To translate messages, copy the en.json file into your target language folder (e.g. fr, de) and edit the values. Reload the plugin after changes to apply new messages.
This section lists public methods exposed by the plugin for use in other plugins. You can call these via the CallHook method. Ensure the plugin is loaded before calling its API to avoid null reference errors.
These are custom hooks that other plugins can listen for. Simply define a method with the same name and expected parameters in your plugin to handle the event. Hooks are triggered at key moments and are useful for extending or reacting to plugin behavior.
These hooks are injected into the game's code using Harmony. They let the plugin run code at key points in the game's internal logic. You can return values to block or modify behavior. Use with caution — these are powerful and can affect core mechanics.
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