Anti Quick Leaver

Anti Quick Leaver 1.0.0

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Flags players who repeatedly log in for only 1-5 minutes
Dependencies
Playtime Tracker (Required)
This plugin spots “login-for-a-minute” players and calls them out before they can AFK-farm, scout with alts, or abuse your Rust server. It hooks into Playtime Tracker, counts every 1-5-minute session, and flags anyone who does it too often, posting the alert to admins and Discord in real time.



Alert Example

VisEntities (76561198000000000) flagged for 3 short sessions (each 5 minutes or less) within the last 24 hours.

Permissions

  • antiquickleaver.ignore - Players with this permission are ignored by all quick-leave checks and will never be flagged.

Configuration

JSON:
{
  "Version": "1.0.0",
  "Minimum Session Duration Seconds": 60,
  "Maximum Session Duration Seconds": 300,
  "Required Short Sessions To Be Flagged": 3,
  "Hours To Look Back For Short Sessions": 24,
  "Discord Webhook Url": ""
}
  • Minimum Session Duration Seconds - The shortest time (in seconds) a player must stay online before the session is counted; anything shorter is ignored.
  • Maximum Session Duration Seconds - The longest time (in seconds) a session can be and still be treated as a “quick-leave”; any session longer than this is considered normal play.
  • Required Short Sessions To Be Flagged - How many quick-leave sessions a player must rack up within the look-back window before the plugin flags them and sends alerts
  • Hours To Look Back For Short Sessions - How far back (in hours) the plugin “remembers” a player's quick-leave sessions; older sessions are wiped from memory and no longer count.
  • Discord Webhook Url - Discord webhook address; leave blank to disable Discord alerts.
Author
VisEntities
Downloads
4
First release
Last update

Ratings

0.00 star(s) 0 reviews

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Chat commands start with a /, while console commands can be entered directly in the F1 console or server console. Use find <keyword> in console to search for available commands related to the plugin. Parameters in < > are required, while [ ] are optional.
This plugin uses Oxide's permission system. Grant or revoke permissions using oxide.grant and oxide.revoke. You can assign them to individual players or groups using their Steam id or group name.
Settings are stored in the config file found under the config/ directory. You can edit this file manually, then reload the plugin to apply your changes.
Persistent data is saved in the data/ directory. This includes things like saved settings, usage stats, or player progress depending on the plugin. Deleting a data file will reset stored progress or customizations.
Language files are located in the lang/ folder. To translate messages, copy the en.json file into your target language folder (e.g. fr, de) and edit the values. Reload the plugin after changes to apply new messages.
This section lists public methods exposed by the plugin for use in other plugins. You can call these via the CallHook method. Ensure the plugin is loaded before calling its API to avoid null reference errors.
These are custom hooks that other plugins can listen for. Simply define a method with the same name and expected parameters in your plugin to handle the event. Hooks are triggered at key moments and are useful for extending or reacting to plugin behavior.
These hooks are injected into the game's code using Harmony. They let the plugin run code at key points in the game's internal logic. You can return values to block or modify behavior. Use with caution — these are powerful and can affect core mechanics.
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