- Works With
This Rust plugin lets players gradually heal up after being free from damage for a set duration, much like Call of Duty's health regeneration system.
Permissions
outofcombatheal.use
- Only players with this permission will be healed after staying out of battle.
Configuration
JSON:
{
"Version": "1.1.0",
"Time Out Of Combat Before Healing Seconds": 300.0,
"Time Gap Between Healing Ticks Seconds": 10.0,
"Health Restored Per Healing Tick": 10.0,
"Pause Healing If Combat Blocked (Better No Escape)": false
}
Time Out Of Combat Before Healing Seconds
- The number of seconds a player must be out of combat (without taking damage) before healing begins.Time Gap Between Healing Ticks Seconds
- The interval in seconds between each healing tick once the player has started healing.Health Restored Per Healing Tick
- The amount of health restored to the player on each healing tick.Pause Healing If Combat Blocked
- When true, healing only starts after Better No Escape confirms the player is not combat-blocked. Set to false if that plugin isn't installed on your server.