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Center Spawn
Spawns all players at the center of the map for equal starting positions
Center Spawn ensures fair gameplay by spawning all players at the center of your map. This eliminates spawn point advantages and creates balanced gameplay conditions, making it ideal for competitive servers, fresh wipes, or servers that want to enforce equal starting positions. The plugin intelligently detects valid terrain, spreads spawns within a configurable radius, and can rotate players to face outward from center.

Configuration

JSON:
{
  "Version": "1.0.0",
  "Redirect Spawns To Center (when no bag or bed selected)": true,
  "First Spawn Only (only center spawn once per player ever)": false,
  "Ignore Bag And Bed Selection (force center even when chosen)": false,
  "Spawn Spread Radius (meters around center point)": 15.0,
  "Rotate Players Away From Center": true
}
  • Redirect Spawns To Center (when no bag or bed selected) -- When enabled, players without a sleeping bag or bed spawn at the center instead of random locations
  • First Spawn Only (only center spawn once per player ever) -- When enabled, players only spawn at center on their very first spawn; subsequent spawns use normal mechanics
  • Ignore Bag And Bed Selection (force center even when chosen) -- When enabled, forces center spawning even if players have placed sleeping bags or beds
  • Spawn Spread Radius (meters around center point) -- The radius in meters where players randomly spawn around the center point; set to 0 for exact center spawning
  • Rotate Players Away From Center -- When enabled, automatically rotates players to face outward from the center for a natural appearance

Stored Data

JSON:
{
  "Players Who Have Spawned": [
    76561198000000000,
    76561198000000001,
    76561198000000002
  ]
}
  • Players Who Have Spawned -- List of player Steam IDs who have already spawned at center
Author
VisEntities
License duration
Unlimited
Price
7.99 USD
5.59 USD
Discount
30.00% OFF!
First release
Last update

Ratings

0.00 star(s) 0 reviews

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Chat commands start with a /, while console commands can be entered directly in the F1 console or server console. Use find <keyword> in console to search for available commands related to the plugin. Parameters in < > are required, while [ ] are optional.
This plugin uses Oxide's permission system. Grant or revoke permissions using oxide.grant and oxide.revoke. You can assign them to individual players or groups using their Steam id or group name.
Settings are stored in the config file found under the config/ directory. You can edit this file manually, then reload the plugin to apply your changes.
Persistent data is saved in the data/ directory. This includes things like saved settings, usage stats, or player progress depending on the plugin. Deleting a data file will reset stored progress or customizations.
Language files are located in the lang/ folder. To translate messages, copy the en.json file into your target language folder (e.g. fr, de) and edit the values. Reload the plugin after changes to apply new messages.
This section lists public methods exposed by the plugin for use in other plugins. You can call these via the CallHook method. Ensure the plugin is loaded before calling its API to avoid null reference errors.
These are custom hooks that other plugins can listen for. Simply define a method with the same name and expected parameters in your plugin to handle the event. Hooks are triggered at key moments and are useful for extending or reacting to plugin behavior.
These hooks are injected into the game's code using Harmony. They let the plugin run code at key points in the game's internal logic. You can return values to block or modify behavior. Use with caution — these are powerful and can affect core mechanics.
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