Gamemode Gun Game

Gamemode Gun Game 1.4.0

Progress through weapons with each kill. The first to complete wins

Reviews 5.00 star(s) 1 reviews

awesome mode.. we have been looking for an arena mode that you can use your own prefab as in the past we have used game modes that spawn there own high in the sky..
This wipe we wanted to integrate the dust 2 map from counterstrike but couldn't do it due to limitations in available mods out there... enter visentities! ("hold my beer")

I had issues with this mode and the gamecore plugin due to not fully understanding the "rules" integration but as always vis has explained everything and within 5 minutes of implementing the rule set we now have a fully functioning awesome pvp arena based on dust 2 from counterstrike and were absolutely buzzing with it. vis you've done it again and added a huge layer of enjoyment to our server, the players are going to love the nostalgic trip down memory lane! i got this on sale along with gamecore but the price doesn't represent the value of this plugin, it will be worth every penny!
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Chat commands start with a /, while console commands can be entered directly in the F1 console or server console. Use find <keyword> in console to search for available commands related to the plugin. Parameters in < > are required, while [ ] are optional.
This plugin uses Oxide's permission system. Grant or revoke permissions using oxide.grant and oxide.revoke. You can assign them to individual players or groups using their Steam id or group name.
Settings are stored in the config file found under the config/ directory. You can edit this file manually, then reload the plugin to apply your changes.
Persistent data is saved in the data/ directory. This includes things like saved settings, usage stats, or player progress depending on the plugin. Deleting a data file will reset stored progress or customizations.
Language files are located in the lang/ folder. To translate messages, copy the en.json file into your target language folder (e.g. fr, de) and edit the values. Reload the plugin after changes to apply new messages.
This section lists public methods exposed by the plugin for use in other plugins. You can call these via the CallHook method. Ensure the plugin is loaded before calling its API to avoid null reference errors.
These are custom hooks that other plugins can listen for. Simply define a method with the same name and expected parameters in your plugin to handle the event. Hooks are triggered at key moments and are useful for extending or reacting to plugin behavior.
These hooks are injected into the game's code using Harmony. They let the plugin run code at key points in the game's internal logic. You can return values to block or modify behavior. Use with caution — these are powerful and can affect core mechanics.
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