Latest reviews

For Volcano in Premium
The Volcano plugin is outstanding, easy to set up, highly customizable, and incredibly immersive. The eruptions, lava effects, and loot integration make it a true game-changer for server events. A must-have for dramatic world events!
For Volcano in Premium
As with tornado this has been well received on our server, the amount of players typing in chat "holy f**K" and "wtf is that" is quiet funny and the feedback has been pretty overwhelming. not only does it give good loot (I couldn't get it working at first) but it creates a central point of awe when it goes bang. in fact our map creator now insists that each map we make for our server must have a volcano sculptured into it for this mod alone. another 5 * hit well done vis!
For Tornado in Premium
im blown away. i have seen some good mods in my time and recently starting our own clan server for new players we wanted to create something different,give players custom maps,monuments and events to explore without the need for pvp but also give the pvp rust experiance. this mod alongside volcano and tree houses has literally changed the direction the server has taken. we once struggled to come up with new ideas and myself even started to create plugins to add to the game mechanics of rust. this has been a huge hit and i think it will only get better over time. another great job vis!
easily one of the landmark plugins since rust was released, it has totally changed the jungle biome. we have players now who literally run to the jungle on wipe day who would be otherwise running away from it lol. the fact you can make multiple tree houses and link them with bridges etc is truly a work of art. this plugin alone prompted me to buy volcano and tornado also. a truly experience changing mod that should of been part of the game a long time ago. thx vis!
The way I was able to get the most out of it was by creating skinids and assigning specific commands to them. By maintaining more than 30 premium events, I was able to include them in the loot table since each event contains a console command that this plugin allows you to configure perfectly, including messages in the chat when a player activates said grenade.
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Chat commands start with a /, while console commands can be entered directly in the F1 console or server console. Use find <keyword> in console to search for available commands related to the plugin. Parameters in < > are required, while [ ] are optional.
This plugin uses Oxide's permission system. Grant or revoke permissions using oxide.grant and oxide.revoke. You can assign them to individual players or groups using their Steam id or group name.
Settings are stored in the config file found under the config/ directory. You can edit this file manually, then reload the plugin to apply your changes.
Persistent data is saved in the data/ directory. This includes things like saved settings, usage stats, or player progress depending on the plugin. Deleting a data file will reset stored progress or customizations.
Language files are located in the lang/ folder. To translate messages, copy the en.json file into your target language folder (e.g. fr, de) and edit the values. Reload the plugin after changes to apply new messages.
This section lists public methods exposed by the plugin for use in other plugins. You can call these via the CallHook method. Ensure the plugin is loaded before calling its API to avoid null reference errors.
These are custom hooks that other plugins can listen for. Simply define a method with the same name and expected parameters in your plugin to handle the event. Hooks are triggered at key moments and are useful for extending or reacting to plugin behavior.
These hooks are injected into the game's code using Harmony. They let the plugin run code at key points in the game's internal logic. You can return values to block or modify behavior. Use with caution — these are powerful and can affect core mechanics.
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