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Latest reviews

very helpful plugin to solve annying rocket pvp on modded servers - and easy to config, thank you
Just bought this plugin for my server to use in vip packs and damn i love it the players are going to love it thank you so much for the great work its worth more of a raiting price is awesome 10/10
Easy on the eye, clean and effective. This plugin is exactly what I was looking for to replace heavier alternatives. The configuration is simple but powerful, allowing for a perfect choice of display options—from NPCs and animals to players and Bradleys. It fits the Rust aesthetic perfectly without sacrificing server performance. Highly recommended for any owner who values a lightweight and professional setup!
I recently added Raidable Boats to my server, and it’s been an absolute hit. The second it was installed, players headed straight for the water—and they haven't left since! It has completely transformed the ocean meta.

The RustLord Community is incredibly happy with the new challenge. If you're looking for some high-seas action and top-tier loot, come by and try it out for yourself! ---
Verdict: 10/10 – The ocean is finally alive!
Perfect addition to every PVE-Server ! Extremely fast and uncomplicated reactions from the developer !
To be honest, I was still very excited when I saw the announcement of container recovery. But after testing, surprisingly, the item recovery did not use the correct container location index. It's really disappointing. The bug in this plugin has been present for 6 months. I cannot describe the practicality of this plugin.
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Chat commands start with a /, while console commands can be entered directly in the F1 console or server console. Use find <keyword> in console to search for available commands related to the plugin. Parameters in < > are required, while [ ] are optional.
This plugin uses Oxide's permission system. Grant or revoke permissions using oxide.grant and oxide.revoke. You can assign them to individual players or groups using their Steam id or group name.
Settings are stored in the config file found under the config/ directory. You can edit this file manually, then reload the plugin to apply your changes.
Persistent data is saved in the data/ directory. This includes things like saved settings, usage stats, or player progress depending on the plugin. Deleting a data file will reset stored progress or customizations.
Language files are located in the lang/ folder. To translate messages, copy the en.json file into your target language folder (e.g. fr, de) and edit the values. Reload the plugin after changes to apply new messages.
This section lists public methods exposed by the plugin for use in other plugins. You can call these via the CallHook method. Ensure the plugin is loaded before calling its API to avoid null reference errors.
These are custom hooks that other plugins can listen for. Simply define a method with the same name and expected parameters in your plugin to handle the event. Hooks are triggered at key moments and are useful for extending or reacting to plugin behavior.
These hooks are injected into the game's code using Harmony. They let the plugin run code at key points in the game's internal logic. You can return values to block or modify behavior. Use with caution — these are powerful and can affect core mechanics.
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