Minigun Reload Anywhere

Minigun Reload Anywhere 1.4.1

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Allows reloading the minigun anywhere without needing a workbench
This Rust plugin removes the workbench requirement for reloading the minigun, allowing players to reload it anywhere. It includes a configurable cooldown to prevent rapid reloading.






Permissions

  • minigunreloadanywhere.use - Grants the ability to reload the minigun anywhere.

Configuration

JSON:
{
  "Version": "1.3.0",
  "Reload Duration Seconds": 5.0,
  "Reload Cooldown Seconds": 10.0,
  "Enable Toast Notifications": true
}
  • Reload Duration Seconds - How long the player must hold R before the minigun reloads (set to 0 for instant reload with no progress bar).
  • Reload Cooldown Seconds - The minimum time that must pass after a reload before another can start.
  • Enable Toast Notifications - true shows pop-up toasts for warnings; false disables toasts (chat messages still appear).

Localization

JSON:
{
  "ReloadCooldown": "You can reload again in {0} seconds.",
  "MagazineFull": "Your minigun is already fully loaded.",
  "NoAmmo": "You have no ammo to reload your minigun."
}
Author
VisEntities
Downloads
208
First release
Last update

Ratings

5.00 star(s) 3 reviews

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Latest updates

  1. 1.4.1

    Fixed rare bug where minigun reload bar appeared while using other weapons.
  2. 1.4.0

    Fixed bar keeps jumping back to zero. Reload bar no longer pops up when you try to reload with...
  3. 1.3.0

    Added an on-screen progress bar that appears while the player holds R, displaying reload...

Latest reviews

harika tam aradığım plugin. diğer mermileride yükleyebilmemiz için bir güncelleme yapar mısınız.
Excellent plugin, my players are very pleased that they can roam with their mini guns now.

Thank you for the work you do.
does exactly as said, can reload anywhere, great plugin that works.
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Chat commands start with a /, while console commands can be entered directly in the F1 console or server console. Use find <keyword> in console to search for available commands related to the plugin. Parameters in < > are required, while [ ] are optional.
This plugin uses Oxide's permission system. Grant or revoke permissions using oxide.grant and oxide.revoke. You can assign them to individual players or groups using their Steam id or group name.
Settings are stored in the config file found under the config/ directory. You can edit this file manually, then reload the plugin to apply your changes.
Persistent data is saved in the data/ directory. This includes things like saved settings, usage stats, or player progress depending on the plugin. Deleting a data file will reset stored progress or customizations.
Language files are located in the lang/ folder. To translate messages, copy the en.json file into your target language folder (e.g. fr, de) and edit the values. Reload the plugin after changes to apply new messages.
This section lists public methods exposed by the plugin for use in other plugins. You can call these via the CallHook method. Ensure the plugin is loaded before calling its API to avoid null reference errors.
These are custom hooks that other plugins can listen for. Simply define a method with the same name and expected parameters in your plugin to handle the event. Hooks are triggered at key moments and are useful for extending or reacting to plugin behavior.
These hooks are injected into the game's code using Harmony. They let the plugin run code at key points in the game's internal logic. You can return values to block or modify behavior. Use with caution — these are powerful and can affect core mechanics.
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