No Heli Rockets

No Heli Rockets 1.1.0

Blocks rocket firing and flare deployment in attack helicopters
This Rust plugin disables rocket and flare use on the attack helicopter. It blocks firing for pilots and gunners, and can optionally prevent loading rocket or flare ammo. Use the bypass permissions if certain players should be exempt.




Permissions

  • nohelirockets.bypass - Allows the player to bypass all blocking rules, including firing and loading.

Configuration

JSON:
{
  "Version": "1.1.0",
  "Show Toast When Blocked": true,
  "Ammunition": [
    {
      "Short Name": "flare",
      "Block Firing": true,
      "Block Loading": false
    },
    {
      "Short Name": "ammo.rocket.hv",
      "Block Firing": true,
      "Block Loading": true
    },
    {
      "Short Name": "ammo.rocket.fire",
      "Block Firing": true,
      "Block Loading": true
    }
  ]
}
  • Show Toast When Blocked - Enables or disables the on-screen toast message when a player is blocked from firing or loading ammo.
  • Ammunition - A list of rules for specific ammo types based on their short name.
Each entry in Ammunition contains:
  • Short Name - The short name of the item (e.g., flare, ammo.rocket.hv).
  • Block Firing - If true, blocks the item from being fired from a helicopter.
  • Block Loading - If true, prevents the item from being loaded into a helicopter ammo container.

Localization

JSON:
{
  "Item.LaunchBlocked": "You cannot launch {0} from this helicopter.",
  "Item.LoadBlocked": "You cannot load {0} into this helicopter."
}
Author
VisEntities
License duration
Unlimited
Price
7.99 USD
First release
Last update

Ratings

0.00 star(s) 0 reviews

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Latest updates

  1. 1.1.0

    Reworked config so each ammunition type (flare, high velocity rocket, incendiary rocket, etc.)...
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Chat commands start with a /, while console commands can be entered directly in the F1 console or server console. Use find <keyword> in console to search for available commands related to the plugin. Parameters in < > are required, while [ ] are optional.
This plugin uses Oxide's permission system. Grant or revoke permissions using oxide.grant and oxide.revoke. You can assign them to individual players or groups using their Steam id or group name.
Settings are stored in the config file found under the config/ directory. You can edit this file manually, then reload the plugin to apply your changes.
Persistent data is saved in the data/ directory. This includes things like saved settings, usage stats, or player progress depending on the plugin. Deleting a data file will reset stored progress or customizations.
Language files are located in the lang/ folder. To translate messages, copy the en.json file into your target language folder (e.g. fr, de) and edit the values. Reload the plugin after changes to apply new messages.
This section lists public methods exposed by the plugin for use in other plugins. You can call these via the CallHook method. Ensure the plugin is loaded before calling its API to avoid null reference errors.
These are custom hooks that other plugins can listen for. Simply define a method with the same name and expected parameters in your plugin to handle the event. Hooks are triggered at key moments and are useful for extending or reacting to plugin behavior.
These hooks are injected into the game's code using Harmony. They let the plugin run code at key points in the game's internal logic. You can return values to block or modify behavior. Use with caution — these are powerful and can affect core mechanics.
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