Not Enough Bradley Scientists

HarmoXide Not Enough Bradley Scientists 1.1.0

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This plugin adjusts the number of scientists that spawn to defend the Bradley APC when it's attacked.

Configuration

JSON:
{
  "Version": "1.1.0",
  "Road Bradley": {
    "Minimum Number Of Scientists To Spawn": 4,
    "Maximum Number Of Scientists To Spawn": 6
  },
  "Launch Site Bradley": {
    "Minimum Number Of Scientists To Spawn": 4,
    "Maximum Number Of Scientists To Spawn": 6
  }
}
  • Minimum Number Of Scientists To Spawn - Sets the minimum number of scientists that will spawn around Bradley.
  • Maximum Number Of Scientists To Spawn - Sets the maximum number of scientists that will spawn around Bradley.
Note: These settings control the combined total of both blue and heavy scientists spawning, but the balance between them is determined randomly.

Developer Hooks

C#:
void OnScientistSpawnPositionsGenerated(BradleyAPC bradley, BaseEntity attacker, List<GameObjectRef> scientistPrefabs, List<Vector3> spawnPositions)
  • Called after scientist spawn positions are generated. Useful for modifying both the spawn positions and the scientists that will spawn.
  • No return behavior.
Author
VisEntities
Downloads
37
First release
Last update

Ratings

5.00 star(s) 1 reviews

Also by VisEntities

Latest updates

  1. 1.1.0

    Added separate configs for road Bradley and launch site Bradley, allowing unique settings for...
  2. 1.0.1

    Fixed DivideByZeroException error.

Latest reviews

I personally hate those new Bradley Scientists spawning as we use a lot of customised NPC spawners. This saved the day for me, makign it easy to limit the amount to 0. Also very fun if you want a "clowncar effect" of 20 scientists popping out of the Bradley
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