Not Enough Bradley Scientists

HarmoXide Not Enough Bradley Scientists 1.1.1

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This plugin adjusts the number of scientists that spawn to defend the Bradley APC when it's attacked.

Configuration

JSON:
{
  "Version": "1.1.0",
  "Road Bradley": {
    "Minimum Number Of Scientists To Spawn": 4,
    "Maximum Number Of Scientists To Spawn": 6
  },
  "Launch Site Bradley": {
    "Minimum Number Of Scientists To Spawn": 4,
    "Maximum Number Of Scientists To Spawn": 6
  }
}
  • Minimum Number Of Scientists To Spawn - Sets the minimum number of scientists that will spawn around Bradley.
  • Maximum Number Of Scientists To Spawn - Sets the maximum number of scientists that will spawn around Bradley.
Note: These settings control the combined total of both blue and heavy scientists spawning, but the balance between them is determined randomly.

Harmony Hooks

The following hooks are implemented via Harmony patches:
C#:
void OnScientistSpawnPositionsGenerated(BradleyAPC bradley, BaseEntity attacker, List<GameObjectRef> scientistPrefabs, List<Vector3> spawnPositions)
  • Called after scientist spawn positions are generated. Useful for modifying both the spawn positions and the scientists that will spawn.
  • No return behavior.
  • Like
Reactions: nomadicgnome
Author
VisEntities
Downloads
41
First release
Last update

Ratings

5.00 star(s) 1 reviews

Also by VisEntities

Latest updates

  1. 1.1.1

    Addressed potential issue related to recent changes in 0Harmony unpatching logic.
  2. 1.1.0

    Added separate configs for road Bradley and launch site Bradley, allowing unique settings for...
  3. 1.0.1

    Fixed DivideByZeroException error.

Latest reviews

I personally hate those new Bradley Scientists spawning as we use a lot of customised NPC spawners. This saved the day for me, makign it easy to limit the amount to 0. Also very fun if you want a "clowncar effect" of 20 scientists popping out of the Bradley
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