Deauthorize all players from the building privilege of the spawned shelter.
Add support for multiple skins for interior entities, enabling random skin selection each time an entity is spawned.
Added Notify Surrounding Players Of Shelter Spawn determining whether surrounding players should be notified when a shelter spawns. If set to false, only the player for whom the shelter spawned will be notified.
Added Radius For Notifying Nearby Players defining the radius within which nearby players will be notified.
Added Send As Toast which if disabled, notifications will be sent as chat messages.
Spawned shelters and their interior entities are now stored in a data file.
Resume removal timers for shelters upon plugin initialization, ensuring they're always removed as scheduled, even after server crashes.
Added localization.
Introduced two new hooks for interacting with shelter interior entities:
OnShelterInteriorEntitySpawn(LegacyShelter shelter, string prefabName, Vector3 position, Quaternion rotation): Called before an entity is spawned inside a shelter. Returning false will prevent the entity from being spawned.
OnShelterInteriorEntitySpawned(LegacyShelter shelter, BaseEntity entity): Called after an entity has been spawned inside a shelter.
Added a new API method:
bool API_IsShelterRaidable(LegacyShelter shelter): Checks if a given shelter is a raidable shelter based on the stored data.