Undying Candles

Undying Candles 1.1.0

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Candles never burn out, providing constant light
This Rust plugin makes candles last forever without running out of light.





Recommended Plugins

Permissions

  • undyingcandles.use - Grants players the ability to place candles that stay lit indefinitely. Without this permission, candles will burn out as usual.

Harmony Hooks

The following hooks are implemented via Harmony patches:
C#:
object OnCandleUpdateInvokes(Candle candle)
  • Called before the candle updates its state. Useful for overriding default behavior to keep candles lit indefinitely.
  • Returning a non-null value prevents the candle from updating its state. Returning null allows it.
Author
VisEntities
Downloads
112
First release
Last update

Ratings

5.00 star(s) 1 reviews

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Latest updates

  1. 1.1.0

    Candles will only stay lit if the player who placed them has the undyingcandles.use permission.
  2. 1.0.1

    Addressed potential issue related to recent changes in 0Harmony unpatching logic.

Latest reviews

Our players missed having the old plugin, this one is just perfect. Thanks Vis!
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Chat commands start with a /, while console commands can be entered directly in the F1 console or server console. Use find <keyword> in console to search for available commands related to the plugin. Parameters in < > are required, while [ ] are optional.
This plugin uses Oxide's permission system. Grant or revoke permissions using oxide.grant and oxide.revoke. You can assign them to individual players or groups using their Steam id or group name.
Settings are stored in the config file found under the config/ directory. You can edit this file manually, then reload the plugin to apply your changes.
Persistent data is saved in the data/ directory. This includes things like saved settings, usage stats, or player progress depending on the plugin. Deleting a data file will reset stored progress or customizations.
Language files are located in the lang/ folder. To translate messages, copy the en.json file into your target language folder (e.g. fr, de) and edit the values. Reload the plugin after changes to apply new messages.
This section lists public methods exposed by the plugin for use in other plugins. You can call these via the CallHook method. Ensure the plugin is loaded before calling its API to avoid null reference errors.
These are custom hooks that other plugins can listen for. Simply define a method with the same name and expected parameters in your plugin to handle the event. Hooks are triggered at key moments and are useful for extending or reacting to plugin behavior.
These hooks are injected into the game's code using Harmony. They let the plugin run code at key points in the game's internal logic. You can return values to block or modify behavior. Use with caution — these are powerful and can affect core mechanics.
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