airdrop

  1. VisEntities

    No Excavator Airdrops 1.0.0

    This plugin removes the functionality of excavator signal computers to call in supply drops.
  2. VisEntities

    Airdrop Settings 1.3.1

    This plugin lets you fully customize airdrops and cargo planes, including drop speed, flight height, parachute behavior, supply signal precision, and more. [H2 id='Features']Features[/H2] Setting how high the cargo plane spawns above the terrain. Controlling how fast the cargo plane flies...
  3. VisEntities

    Legacy Airdrops 1.0.0

    This plugin makes cargo planes drop multiple supply drops, just like in the old days of Rust Legacy. [H2 id='Compatible+Plugins']Compatible Plugins[/H2] Airdrop Settings - Allows customization of airdrops and cargo planes. Airdrop Turrets - Deploys auto turrets onto airdrops. [H2...
  4. VisEntities

    Airdrop Turrets 1.1.0

    This plugin adds auto turrets to airdrops as soon as they spawn, with customizable options for the turret's weapon, attachments, and ammo. Upon loading the plugin, any existing airdrops still in the air will also have turrets deployed on them, and when the plugin is unloaded, all turrets are...
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This plugin uses Oxide's permission system. Grant or revoke permissions using oxide.grant and oxide.revoke. You can assign them to individual players or groups using their Steam id or group name.
Chat commands start with a /, while console commands can be entered directly in the F1 console or server console. Use find <keyword> in console to search for available commands related to the plugin.
Settings are stored in the config file found under the config/ directory. You can edit this file manually, then reload the plugin to apply your changes.
Persistent data is saved in the data/ directory. This includes things like saved settings, usage stats, or player progress depending on the plugin. Deleting a data file will reset stored progress or customizations.
Language files are located in the lang/ folder. To translate messages, copy the en.json file into your target language folder (e.g. fr, de) and edit the values. Reload the plugin after changes to apply new messages.
This section lists public methods exposed by the plugin for use in other plugins. You can call these via the CallHook method. Make sure the plugin is loaded before calling its API to avoid null reference errors.
These are custom hooks that other plugins can listen for. Simply define a method with the same name and expected parameters in your plugin to handle the event. Hooks are triggered at key moments and are useful for extending or reacting to plugin behavior.
These hooks are injected into the game's code using Harmony. They let the plugin run code at key points in the game's internal logic. You can return values to block or modify behavior. Use with caution — these are powerful and can affect core mechanics.
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