catapult

  1. VisEntities

    Remote Catapult 1.0.0

    This plugin allows catapults to be controlled remotely via RF. When an RF broadcaster transmits on the catapult's assigned frequency, it will either fire immediately or reload first if needed. [H2 id='Recommended+Plugins']Recommended Plugins[/H2] Auto Catapult Feeder - Automatically refills...
  2. VisEntities

    Catapult Aim Assist 1.0.2

    This plugin adds a trajectory preview for catapults, showing exactly where projectiles will land before firing. It helps players line up their shots more accurately, reducing guesswork and wasted ammo. [H2 id='Recommended+Plugins']Recommended Plugins[/H2] Auto Catapult Feeder - Automatically...
  3. VisEntities

    Auto Catapult Feeder 1.0.1

    This plugin makes catapults reload themselves by linking them to a stash for ammo storage. Each time a catapult fires, it pulls ammo from its stash, so players don't have to refill manually. [H2 id='Recommended+Plugins']Recommended Plugins[/H2] Remote Catapult - Lets players launch catapults...
  4. VisEntities

    Instant Siege Deploy 1.0.0

    This plugin ensures siege weapons like catapults, ballistas, and battering rams are fully constructed the moment they are placed. No need to repair or build them up. Permissions instantsiegedeploy.use - Allows players to place siege weapons fully built. Configuration { "Version": "1.0.0"...
  5. VisEntities

    Instant Siege Reload 1.0.1

    This plugin modifies the reload speed of siege weapons like catapults and ballistas. [H2 id='Configuration']Configuration[/H2] All default values in the config match vanilla settings. { "Catapult Reload Duration Seconds": 6.0, "Ballista Reload Duration Seconds": 3.0 } Catapult Reload...
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This plugin uses Oxide's permission system. Grant or revoke permissions using oxide.grant and oxide.revoke. You can assign them to individual players or groups using their Steam id or group name.
Chat commands start with a /, while console commands can be entered directly in the F1 console or server console. Use find <keyword> in console to search for available commands related to the plugin.
Settings are stored in the config file found under the config/ directory. You can edit this file manually, then reload the plugin to apply your changes.
Persistent data is saved in the data/ directory. This includes things like saved settings, usage stats, or player progress depending on the plugin. Deleting a data file will reset stored progress or customizations.
Language files are located in the lang/ folder. To translate messages, copy the en.json file into your target language folder (e.g. fr, de) and edit the values. Reload the plugin after changes to apply new messages.
This section lists public methods exposed by the plugin for use in other plugins. You can call these via the CallHook method. Make sure the plugin is loaded before calling its API to avoid null reference errors.
These are custom hooks that other plugins can listen for. Simply define a method with the same name and expected parameters in your plugin to handle the event. Hooks are triggered at key moments and are useful for extending or reacting to plugin behavior.
These hooks are injected into the game's code using Harmony. They let the plugin run code at key points in the game's internal logic. You can return values to block or modify behavior. Use with caution — these are powerful and can affect core mechanics.
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