food

  1. VisEntities

    Furnace Go Brrr 1.1.0

    This plugin lets you control and customize smelting speed, fuel usage, and charcoal creation in furnaces, campfires, and other ovens. [H2 id='Features']Features[/H2] Set the speed at which items are smelted in different types of ovens. Set up different profiles with unique settings and...
  2. VisEntities

    Instant Crops 1.1.1

    This plugin skips the growth process of plants by making them fully mature the moment they are planted, allowing you to harvest them immediately. In the config, you can specify whether this instant growth applies to seeds planted in planter boxes or directly in the ground. [H2...
  3. VisEntities

    Forever Ripe 1.1.0

    This plugin prevents plants in planter boxes from dying by keeping them in a ripe state all the time. It's useful for players who might forget to harvest their plants before they die. This works for any plant that can grow, including hemp, potatoes, and even berries, basically any plant that...
  4. VisEntities

    Seedless Food 1.0.1

    This plugin removes seeds dropped from fruits and vegetables immediately after they are consumed by players. This prevents unwanted seeds, like those from berries, from filling up inventory space. In the config, you can specify which foods will not drop seeds after being eaten. [H2...
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This plugin uses Oxide's permission system. Grant or revoke permissions using oxide.grant and oxide.revoke. You can assign them to individual players or groups using their Steam id or group name.
Chat commands start with a /, while console commands can be entered directly in the F1 console or server console. Use find <keyword> in console to search for available commands related to the plugin.
Settings are stored in the config file found under the config/ directory. You can edit this file manually, then reload the plugin to apply your changes.
Persistent data is saved in the data/ directory. This includes things like saved settings, usage stats, or player progress depending on the plugin. Deleting a data file will reset stored progress or customizations.
Language files are located in the lang/ folder. To translate messages, copy the en.json file into your target language folder (e.g. fr, de) and edit the values. Reload the plugin after changes to apply new messages.
This section lists public methods exposed by the plugin for use in other plugins. You can call these via the CallHook method. Make sure the plugin is loaded before calling its API to avoid null reference errors.
These are custom hooks that other plugins can listen for. Simply define a method with the same name and expected parameters in your plugin to handle the event. Hooks are triggered at key moments and are useful for extending or reacting to plugin behavior.
These hooks are injected into the game's code using Harmony. They let the plugin run code at key points in the game's internal logic. You can return values to block or modify behavior. Use with caution — these are powerful and can affect core mechanics.
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