helicopter

  1. VisEntities

    Safe Heli Landing 1.0.0

    This plugin allows players to safely land helicopters on their own bases without them crashing. As long as the pilot is building authorized, the helicopter won't take impact damage or explode.
  2. VisEntities

    Patrol Heli No Go Monuments 1.0.0

    This plugin blocks the patrol helicopter from patrolling certain monuments. Any monument added to the config will be avoided by the heli when choosing a destination. [H2 id='Configuration']Configuration[/H2] { "Version": "1.0.0", "No Go Monuments": [ "airfield_1", "powerplant_1"...
  3. VisEntities

    Enemy Health Bar 1.2.0

    This plugin adds a floating health bar ui above entities you attack, such as npcs, animals, patrol helicopter, and others. It supports multiple color themes, and you can configure how long the ui stays visible and which entities trigger it. [H2 id='Permissions']Permissions[/H2]...
  4. VisEntities

    Patrol Heli Crash Sites 1.0.0

    This plugin provides control over where patrol helicopters crash. [H2 id='Configuration']Configuration[/H2] { "Version": "1.0.0", "Disallowed Monuments": [ "airfield_1", "satellite_dish", "sphere_tank" ] } Disallowed Monuments - A list of monument names where patrol...
  5. VisEntities

    Patrol Heli Cant Flare 1.1.1

    This plugin disables the flare response of patrol helicopters when they are locked onto by homing missiles, making them defenseless against incoming missiles. [H2 id='Configuration']Configuration[/H2] { "Version": "1.1.0", "Percentage Chance That Heli Cannot Use Flares": 100 }...
  6. VisEntities

    Patrol Heli Crash Dont Retire 1.1.0

    This plugin changes the ai behavior of patrol helicopters by making them crash instead of leaving the map at the end of their lifetime. This prevents the frustration players feel when they spend time fighting the helicopter only for it to fly away before they can take it down. [H2...
  7. VisEntities

    No Event Markers 1.2.1

    This plugin hides all event markers, such as those for patrol helicopters, hackable crates, and cargo ships, from showing up on the map, making it more challenging for players to locate them. [H2 id='Configuration']Configuration[/H2] { "Version": "1.2.0", "Disable Patrol Helicopter...
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This plugin uses Oxide's permission system. Grant or revoke permissions using oxide.grant and oxide.revoke. You can assign them to individual players or groups using their Steam id or group name.
Chat commands start with a /, while console commands can be entered directly in the F1 console or server console. Use find <keyword> in console to search for available commands related to the plugin.
Settings are stored in the config file found under the config/ directory. You can edit this file manually, then reload the plugin to apply your changes.
Persistent data is saved in the data/ directory. This includes things like saved settings, usage stats, or player progress depending on the plugin. Deleting a data file will reset stored progress or customizations.
Language files are located in the lang/ folder. To translate messages, copy the en.json file into your target language folder (e.g. fr, de) and edit the values. Reload the plugin after changes to apply new messages.
This section lists public methods exposed by the plugin for use in other plugins. You can call these via the CallHook method. Make sure the plugin is loaded before calling its API to avoid null reference errors.
These are custom hooks that other plugins can listen for. Simply define a method with the same name and expected parameters in your plugin to handle the event. Hooks are triggered at key moments and are useful for extending or reacting to plugin behavior.
These hooks are injected into the game's code using Harmony. They let the plugin run code at key points in the game's internal logic. You can return values to block or modify behavior. Use with caution — these are powerful and can affect core mechanics.
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