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minigame

  1. VisEntities

    Gamemode Raid Simulator 1.0.0

    Raid Simulator is a popular Rust minigame where teams of attackers try to breach defended bases and destroy the tool cupboard while defenders protect it. Each match starts with a prep phase where defenders can fortify their base and attackers can plan their attack. Then combat begins with a...
  2. VisEntities

    Gamemode Honey Drop 1.1.0

    A competitive survival gamemode for Rust servers where players race across a multi-layered hexagonal grid that collapses beneath them. Players must outlast their opponents by avoiding falling through the breaking tiles, with the last player standing declared the winner. [H2...
  3. VisEntities

    Gamemodeless 1.1.0

    Gamemodeless is a companion plugin to Gamemode Core that creates flexible arena zones without predefined gameplay objectives. Unlike specialized gamemodes (such as FFA or Gun Game), Gamemodeless gives you complete freedom to define your own rules and behaviors. This plugin is ideal for: Combat...
  4. VisEntities

    Gamemode Scrim 1.5.1

    This Rust plugin lets you host structured 2-team matches using a fast-paced, round-based format. Players can join blue or red, ready up, and compete across multiple rounds with custom kits, attachments, and leader-managed rules. Ideal for scrims, team practice, and casual PvP events. [H2...
  5. VisEntities

    Gamemode Aim Train 1.7.0

    Gamemode Aim Train creates dedicated practice arenas with customizable AI training bots. You can configure bots to stand completely still for precision practice or move around at various speeds for tracking practice. Each bot configuration lets you control health, movement speed, crouch...
  6. VisEntities

    Gamemode Battle Royale 1.6.0

    Drop into a large, hostile arena. Gather resources, equip gear, and eliminate other players. Be the last one standing as the safe zone shrinks, forcing everyone into intense combat. [H2 id='compatible+plugins']Compatible Plugins[/H2] Gamemode FFA - Everyone is your target. Get the most kills to...
  7. VisEntities

    Gamemode FFA 1.4.0

    Each player is on their own—no teams or alliances—just you against everyone else. Take down as many opponents as you can to achieve the highest score and claim victory. [H2 id='Compatible+Plugins']Compatible Plugins[/H2] Gamemode Gun Game - Progress through weapons with each kill. The first to...
  8. VisEntities

    Gamemode Gun Game 1.7.0

    Gun Game is a competitive minigame where players advance through a progression of weapons by getting kills. Each kill unlocks the next weapon in the sequence, and the first player to complete all weapons wins the round. [H2 id='features']Features[/H2] Weapon progression system: Players unlock...
  9. VisEntities

    Gamemode Core 1.10.3

    Setting up competitive minigames on your Rust server can quickly become a mess. You install one arena plugin, then another, and suddenly you're managing five different systems that all handle spawning differently, conflict with each other, cause compatibility issues, and scatter your...
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Chat commands start with a /, while console commands can be entered directly in the F1 console or server console. Use find <keyword> in console to search for available commands related to the plugin. Parameters in < > are required, while [ ] are optional.
This plugin uses Oxide's permission system. Grant or revoke permissions using oxide.grant and oxide.revoke. You can assign them to individual players or groups using their Steam id or group name.
Settings are stored in the config file found under the config/ directory. You can edit this file manually, then reload the plugin to apply your changes.
Persistent data is saved in the data/ directory. This includes things like saved settings, usage stats, or player progress depending on the plugin. Deleting a data file will reset stored progress or customizations.
Language files are located in the lang/ folder. To translate messages, copy the en.json file into your target language folder (e.g. fr, de) and edit the values. Reload the plugin after changes to apply new messages.
This section lists public methods exposed by the plugin for use in other plugins. You can call these via the CallHook method. Ensure the plugin is loaded before calling its API to avoid null reference errors.
These are custom hooks that other plugins can listen for. Simply define a method with the same name and expected parameters in your plugin to handle the event. Hooks are triggered at key moments and are useful for extending or reacting to plugin behavior.
These hooks are injected into the game's code using Harmony. They let the plugin run code at key points in the game's internal logic. You can return values to block or modify behavior. Use with caution — these are powerful and can affect core mechanics.
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