minigame

  1. VisEntities

    Gamemode Aim Train 1.3.1

    This plugin lets players train their aim and practice recoil control against bots in a combat-style training environment. [H2 id='Bot+Isolation']Bot Isolation[/H2] Trainees and their bots are completely hidden from other players. They are completely invisible and inaudible to others, making the...
  2. VisEntities

    Gamemode Battle Royale 1.2.2

    Drop into a large, hostile arena. Gather resources, equip gear, and eliminate other players. Be the last one standing as the safe zone shrinks, forcing everyone into intense combat. [H2 id='Console+Commands']Commands[/H2] gm.br create <title> <position> <radius> [maxPlayerCapacity]- Creates a...
  3. VisEntities

    Gamemode FFA 1.1.1

    Each player is on their own—no teams or alliances—just you against everyone else. Take down as many opponents as you can to achieve the highest score and claim victory. [H2 id='Console+Commands']Commands[/H2] gm.ffa create <title> <position> <radius> [maxPlayerCapacity] - Creates a new FFA...
  4. VisEntities

    Gamemode Gun Game 1.1.1

    Every kill you land swaps your weapon for a new one. Your goal is to make it through a sequence of different weapons faster than anyone else. Get to the final weapon first and take the win. [H2 id='Console+Commands']Commands[/H2] gm.gg create <title> <position> <radius> [maxPlayerCapacity] -...
  5. VisEntities

    Gamemode Core 1.4.2

    The backbone of every gamemode, managing core functionality and shared mechanics. [H2 id='Available+Gamemode+Plugins']Gamemodes[/H2] Gamemode FFA - Everyone is your target. Get the most kills to win. Gamemode Gun Game - Progress through weapons with each kill. The first to complete...
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This plugin uses Oxide's permission system. Grant or revoke permissions using oxide.grant and oxide.revoke. You can assign them to individual players or groups using their Steam id or group name.
Chat commands start with a /, while console commands can be entered directly in the F1 console or server console. Use find <keyword> in console to search for available commands related to the plugin.
Settings are stored in the config file found under the config/ directory. You can edit this file manually, then reload the plugin to apply your changes.
Persistent data is saved in the data/ directory. This includes things like saved settings, usage stats, or player progress depending on the plugin. Deleting a data file will reset stored progress or customizations.
Language files are located in the lang/ folder. To translate messages, copy the en.json file into your target language folder (e.g. fr, de) and edit the values. Reload the plugin after changes to apply new messages.
This section lists public methods exposed by the plugin for use in other plugins. You can call these via the CallHook method. Make sure the plugin is loaded before calling its API to avoid null reference errors.
These are custom hooks that other plugins can listen for. Simply define a method with the same name and expected parameters in your plugin to handle the event. Hooks are triggered at key moments and are useful for extending or reacting to plugin behavior.
These hooks are injected into the game's code using Harmony. They let the plugin run code at key points in the game's internal logic. You can return values to block or modify behavior. Use with caution — these are powerful and can affect core mechanics.
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