restriction

  1. VisEntities

    No Water Sleep 1.1.0

    This plugin stops players from using water to stay safe while logged out. If they're sleeping underwater, they get killed automatically. [H2 id='Permissions']Permissions[/H2] nowatersleep.ignore - Grants immunity from being killed while sleeping underwater. [H2...
  2. VisEntities

    Patrol Heli No Go Monuments 1.0.0

    This plugin blocks the patrol helicopter from patrolling certain monuments. Any monument added to the config will be avoided by the heli when choosing a destination. [H2 id='Configuration']Configuration[/H2] { "Version": "1.0.0", "No Go Monuments": [ "airfield_1", "powerplant_1"...
  3. VisEntities

    Limited Siege Bomb Deploy 1.0.0

    This plugin prevents siege bomb spam by limiting how many can be placed in one area. Players attempting to place too many in close proximity will be blocked. The limit and detection range can be customized in the config. Permissions limitedsiegebombdeploy.ignore - Allows a player to bypass...
  4. VisEntities

    Weaponless Vehicles 1.0.0

    This plugin blocks all damage dealt by players mounted on certain vehicles, such as minicopters or boats. [H2 id='Permissions']Permissions[/H2] weaponlessvehicles.ignore - Allows players to bypass the damage restriction on vehicles. [H2 id='Configuration']Configuration[/H2] { "Version"...
  5. VisEntities

    Unarmed Parachuting 1.0.0

    This plugin stops players from holding or equipping items while parachuting. Any attempts to equip an item during the parachute descent will automatically return it to the player's inventory. [H2 id='Permissions']Permissions[/H2] unarmedparachuting.ignore - Players with this permission...
  6. VisEntities

    Foundation Only Deployables 1.0.0

    This plugin blocks the placement of most deployables on the ground, limiting them to foundations or other building blocks. [H2 id='Permissions']Permissions[/H2] foundationonlydeployables.ignore - Players with this permission can place any deployable on the ground, bypassing the...
  7. VisEntities

    No Cave Building 1.1.0

    This plugin blocks all building attempts within caves and under rock formations. [H2 id='Permissions']Permissions[/H2] nocavebuilding.ignore - Players with this permission can ignore the cave-building restriction and place structures inside caves. [H2...
  8. VisEntities

    Cupboard Accepts Anything 1.0.0

    This plugin allows players to store any item in tool cupboards beyond what's normally allowed. You can also use it to block certain items from being placed in them. Be aware that some items, such as sulfur ore and sulfur, have hard restrictions imposed by the game and cannot be placed in tool...
  9. VisEntities

    Twig Cant Stay 1.1.1

    This plugin prevents excessive use of twig blocks by setting a limit on how many can be placed in a building. Once the limit is reached, existing twig blocks must be upgraded or removed before new ones can be placed. Raiders are excluded from this restriction and can build twig roofs freely on...
  10. VisEntities

    You Shall Not Spawn 1.0.0

    This plugin stops specified entities from spawning and removes any that are already present when the plugin is loaded. [H2 id='Configuration']Configuration[/H2] { "Version": "1.0.0", "Clean Up Existing Entities On Startup": false, "Entity Short Prefab Names": [ "chicken" ] }...
  11. VisEntities

    No Underwater Vending 1.0.0

    This plugin prevents the placement of vending machines underwater, a restriction surprisingly not enforced by the game. It helps stop players from taking advantage of this exploit to hide their loot underwater. [H2 id='Localization']Localization[/H2] { "CannotPlaceUnderwater": "You cannot...
  12. VisEntities

    Owner Pickup Only 1.0.0

    This plugin ensures that only the owner of an entity, and optionally their teammates, can pick it up. [H2 id='Permissions']Permissions[/H2] ownerpickuponly.ignore - Allows players to bypass the pickup restriction and pick up any entity, regardless of ownership. [H2...
  13. VisEntities

    No Signs On Deployables 1.0.0

    This plugin prevents wooden signs from being placed on deployables like boxes and lockers. In the config, you can define which entities are restricted from having wooden signs placed on them. [H2 id='Permissions']Permissions[/H2] nosignsondeployables.ignore - Allows the player to place...
  14. VisEntities

    No Monument Barricades 1.0.0

    This plugin reverses the changes introduced in the June 6th, 2024 update that allowed barricades to be placed inside monuments. In the config, you can specify which monuments should block barricade placement. [H2 id='Configuration']Configuration[/H2] { "Version": "1.0.0", "Monument...
  15. VisEntities

    Workbench Equip Only 1.0.1

    This plugin restricts equipping weapon mods to players who are near workbenches. You can specify the required workbench level for each attachment in the config. [H2 id='Permissions']Permissions[/H2] workbenchequiponly.ignore - Allows the player to bypass the workbench requirement for...
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This plugin uses Oxide's permission system. Grant or revoke permissions using oxide.grant and oxide.revoke. You can assign them to individual players or groups using their Steam id or group name.
Chat commands start with a /, while console commands can be entered directly in the F1 console or server console. Use find <keyword> in console to search for available commands related to the plugin.
Settings are stored in the config file found under the config/ directory. You can edit this file manually, then reload the plugin to apply your changes.
Persistent data is saved in the data/ directory. This includes things like saved settings, usage stats, or player progress depending on the plugin. Deleting a data file will reset stored progress or customizations.
Language files are located in the lang/ folder. To translate messages, copy the en.json file into your target language folder (e.g. fr, de) and edit the values. Reload the plugin after changes to apply new messages.
This section lists public methods exposed by the plugin for use in other plugins. You can call these via the CallHook method. Make sure the plugin is loaded before calling its API to avoid null reference errors.
These are custom hooks that other plugins can listen for. Simply define a method with the same name and expected parameters in your plugin to handle the event. Hooks are triggered at key moments and are useful for extending or reacting to plugin behavior.
These hooks are injected into the game's code using Harmony. They let the plugin run code at key points in the game's internal logic. You can return values to block or modify behavior. Use with caution — these are powerful and can affect core mechanics.
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