spawn

  1. VisEntities

    Monument Spawns 1.0.0

    This Rust plugin gives players the ability to spawn directly at monuments through the death screen. Each monument appears as a spawn option when a player dies, just like a regular bed or sleeping bag. You can fully customize which monuments are available, how often they can be used, and whether...
  2. VisEntities

    Default Item Skin Changer 1.0.1

    This Rust plugin replaces the default skins of items players spawn with. [H2 id='Permissions']Permissions[/H2] defaultitemskinchanger.use - Allows a player to receive items with the configured custom skins. [H2 id='Configuration']Configuration[/H2] { "Item Skins": { "rock": 0...
  3. VisEntities

    Custom Crate Spawns 1.1.0

    This Rust plugin allows placing spawn points for extra loot, where you can spawn different crate prefabs of your choosing, control their spawn frequency, and set the likelihood of each one spawning. Ideal for custom maps or hosting events. [H2 id='Permissions']Permissions[/H2]...
  4. VisEntities

    Boxed Player Spawn 1.2.0

    This Rust plugin ensures that new players spawn inside a shelter when they join the server for the first time. It automatically finds a suitable location near the beach and places a shelter there, giving players a safe start and protecting them from spawn camping. The shelter is temporary and...
  5. VisEntities

    Itemless Player Spawn 1.0.0

    This Rust plugin removes the default starter items, such as the rock and torch, from players' inventories upon spawning. [H2 id='Permissions']Permissions[/H2] itemlessplayerspawn.use - Allows players to spawn without the default starter items.
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Chat commands start with a /, while console commands can be entered directly in the F1 console or server console. Use find <keyword> in console to search for available commands related to the plugin. Parameters in < > are required, while [ ] are optional.
This plugin uses Oxide's permission system. Grant or revoke permissions using oxide.grant and oxide.revoke. You can assign them to individual players or groups using their Steam id or group name.
Settings are stored in the config file found under the config/ directory. You can edit this file manually, then reload the plugin to apply your changes.
Persistent data is saved in the data/ directory. This includes things like saved settings, usage stats, or player progress depending on the plugin. Deleting a data file will reset stored progress or customizations.
Language files are located in the lang/ folder. To translate messages, copy the en.json file into your target language folder (e.g. fr, de) and edit the values. Reload the plugin after changes to apply new messages.
This section lists public methods exposed by the plugin for use in other plugins. You can call these via the CallHook method. Ensure the plugin is loaded before calling its API to avoid null reference errors.
These are custom hooks that other plugins can listen for. Simply define a method with the same name and expected parameters in your plugin to handle the event. Hooks are triggered at key moments and are useful for extending or reacting to plugin behavior.
These hooks are injected into the game's code using Harmony. They let the plugin run code at key points in the game's internal logic. You can return values to block or modify behavior. Use with caution — these are powerful and can affect core mechanics.
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