storage

  1. VisEntities

    Armory 1.2.0

    This plugin gives players an always-stocked supply box that never runs out, instantly refilling items as they are taken. Players can open it using a chat command or by holding the use key (E). Admins can configure multiple item sets, each with its own permission, allowing different player groups...
  2. VisEntities

    Custom Loot Spawns 1.0.0

    This plugin allows placing spawn points for extra loot, where you can spawn different crate prefabs of your choosing, control their spawn frequency, and set the likelihood of each one spawning. Ideal for custom maps or hosting events. [H2 id='Permissions']Permissions[/H2]...
  3. VisEntities

    Cupboard Accepts Anything 1.0.0

    This plugin allows players to store any item in tool cupboards beyond what's normally allowed. You can also use it to block certain items from being placed in them. Be aware that some items, such as sulfur ore and sulfur, have hard restrictions imposed by the game and cannot be placed in tool...
  4. VisEntities

    Sidecar Storage 1.1.0

    This plugin equips motorbike sidecars with stash containers, giving them storage capability. Upon loading the plugin, stashes are automatically added to any existing sidecars and are removed when the plugin is unloaded. [H2 id='Recommended+Plugins']Recommended Plugins[/H2] Bike Horn - Adds...
  5. VisEntities

    Lucky Barrel 1.0.0

    This plugin allows players to place a vertical storage barrel that may transform into a random loot barrel. Upon placement, the storage barrel is destroyed and a loot barrel spawns in its position, which the player can then break to obtain loot. Note: It doesn't apply to horizontal storage...
Back
Top
This plugin uses Oxide's permission system. Grant or revoke permissions using oxide.grant and oxide.revoke. You can assign them to individual players or groups using their Steam id or group name.
Chat commands start with a /, while console commands can be entered directly in the F1 console or server console. Use find <keyword> in console to search for available commands related to the plugin.
Settings are stored in the config file found under the config/ directory. You can edit this file manually, then reload the plugin to apply your changes.
Persistent data is saved in the data/ directory. This includes things like saved settings, usage stats, or player progress depending on the plugin. Deleting a data file will reset stored progress or customizations.
Language files are located in the lang/ folder. To translate messages, copy the en.json file into your target language folder (e.g. fr, de) and edit the values. Reload the plugin after changes to apply new messages.
This section lists public methods exposed by the plugin for use in other plugins. You can call these via the CallHook method. Make sure the plugin is loaded before calling its API to avoid null reference errors.
These are custom hooks that other plugins can listen for. Simply define a method with the same name and expected parameters in your plugin to handle the event. Hooks are triggered at key moments and are useful for extending or reacting to plugin behavior.
These hooks are injected into the game's code using Harmony. They let the plugin run code at key points in the game's internal logic. You can return values to block or modify behavior. Use with caution — these are powerful and can affect core mechanics.
Cart