time

  1. VisEntities

    Playtime Rewards 1.0.0

    This Rust plugin automatically rewards players as they rack up active playtime, helping you boost server retention and give players a reason to stay logged in. [H2 id='Rewards']Rewards[/H2] Players unlock rewards as they reach specific playtime milestones. Each milestone is fully...
  2. VisEntities

    Playtime Tracker 1.0.0

    This plugin tracks how long players are active or AFK and makes that data available to other plugins. It's perfect for building reward systems, rank leaderboards, or AFK kickers. [H2 id='Features']Features[/H2] Tracks total playtime and AFK time for each player individually. Fully...
  3. VisEntities

    Fake Night Vision 1.0.0

    This plugin gives players their own personal sky, faking daylight, fog, rain, or clouds while the server remains unchanged. Perfect for giving vips better visibility at night or running private visual effects without affecting others. Fully configurable with presets, permissions, cooldowns, and...
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Chat commands start with a /, while console commands can be entered directly in the F1 console or server console. Use find <keyword> in console to search for available commands related to the plugin. Parameters in < > are required, while [ ] are optional.
This plugin uses Oxide's permission system. Grant or revoke permissions using oxide.grant and oxide.revoke. You can assign them to individual players or groups using their Steam id or group name.
Settings are stored in the config file found under the config/ directory. You can edit this file manually, then reload the plugin to apply your changes.
Persistent data is saved in the data/ directory. This includes things like saved settings, usage stats, or player progress depending on the plugin. Deleting a data file will reset stored progress or customizations.
Language files are located in the lang/ folder. To translate messages, copy the en.json file into your target language folder (e.g. fr, de) and edit the values. Reload the plugin after changes to apply new messages.
This section lists public methods exposed by the plugin for use in other plugins. You can call these via the CallHook method. Ensure the plugin is loaded before calling its API to avoid null reference errors.
These are custom hooks that other plugins can listen for. Simply define a method with the same name and expected parameters in your plugin to handle the event. Hooks are triggered at key moments and are useful for extending or reacting to plugin behavior.
These hooks are injected into the game's code using Harmony. They let the plugin run code at key points in the game's internal logic. You can return values to block or modify behavior. Use with caution — these are powerful and can affect core mechanics.
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