vehicle

  1. VisEntities

    Safe Heli Landing 1.0.0

    This plugin allows players to safely land helicopters on their own bases without them crashing. As long as the pilot is building authorized, the helicopter won't take impact damage or explode.
  2. VisEntities

    Bike Horn 1.3.0

    This plugin adds a functional horn to motorbikes, sidecars, and pedal bikes, letting players honk while riding. [H2 id='Recommended+Plugins']Recommended Plugins[/H2] Sidecar Storage - Adds stash containers to motorbike sidecars. [H2 id='Permissions']Permissions[/H2] bikehorn.use - Players...
  3. VisEntities

    Weaponless Vehicles 1.0.0

    This plugin blocks all damage dealt by players mounted on certain vehicles, such as minicopters or boats. [H2 id='Permissions']Permissions[/H2] weaponlessvehicles.ignore - Allows players to bypass the damage restriction on vehicles. [H2 id='Configuration']Configuration[/H2] { "Version"...
  4. VisEntities

    Explosions Without Fireballs 1.0.0

    This plugin helps improve your server performance by preventing fireballs from spawning when certain entities, like helicopters and flame turrets, explode. It takes effect on both newly spawned entities and those already present when the plugin is loaded. Once the plugin is unloaded, fireball...
  5. VisEntities

    Harvestable Vehicles 1.8.0

    This plugin allows players to break down rarely used vehicles like cars and hot air balloons for resources using specific tools, instead of them just sitting there and adding to your entity count. [H2 id='Permissions']Permissions[/H2] harvestablevehicles.use - Only players with this...
  6. VisEntities

    Sidecar Storage 1.1.0

    This plugin equips motorbike sidecars with stash containers, giving them storage capability. Upon loading the plugin, stashes are automatically added to any existing sidecars and are removed when the plugin is unloaded. [H2 id='Recommended+Plugins']Recommended Plugins[/H2] Bike Horn - Adds...
  7. VisEntities

    One Seat Vehicle 1.0.1

    This plugin restricts vehicles to only one occupant at a time, ensuring that only the owner or their teammates can use the vehicle. This means you don't have to worry about someone else entering your vehicle and not being able to kick them out. [H2 id='Permissions']Permissions[/H2]...
  8. VisEntities

    One Push Boat 1.1.0

    This plugin lets players unflip boats with a single push and optionally places them in the driver's seat afterward. It supports both rowboats and rhibs, and triggers only when the boat is upside down in the water, not when it’s being pushed from land. [H2 id='Permissions']Permissions[/H2]...
  9. VisEntities

    Always Driver Seat 1.1.1

    This plugin solves the problem of players needing to switch seats multiple times to get to the driver's seat by automatically placing them there upon mounting the vehicle, as long as the seat is available. You can specify which vehicles this applies to in the config. Permissions...
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This plugin uses Oxide's permission system. Grant or revoke permissions using oxide.grant and oxide.revoke. You can assign them to individual players or groups using their Steam id or group name.
Chat commands start with a /, while console commands can be entered directly in the F1 console or server console. Use find <keyword> in console to search for available commands related to the plugin.
Settings are stored in the config file found under the config/ directory. You can edit this file manually, then reload the plugin to apply your changes.
Persistent data is saved in the data/ directory. This includes things like saved settings, usage stats, or player progress depending on the plugin. Deleting a data file will reset stored progress or customizations.
Language files are located in the lang/ folder. To translate messages, copy the en.json file into your target language folder (e.g. fr, de) and edit the values. Reload the plugin after changes to apply new messages.
This section lists public methods exposed by the plugin for use in other plugins. You can call these via the CallHook method. Make sure the plugin is loaded before calling its API to avoid null reference errors.
These are custom hooks that other plugins can listen for. Simply define a method with the same name and expected parameters in your plugin to handle the event. Hooks are triggered at key moments and are useful for extending or reacting to plugin behavior.
These hooks are injected into the game's code using Harmony. They let the plugin run code at key points in the game's internal logic. You can return values to block or modify behavior. Use with caution — these are powerful and can affect core mechanics.
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