Join the Game4Freak Discord Get exclusive plugin sneak peeks, talk directly with VisEntities, never miss important updates, and unlock special discount codes!

Bug Invisible Parachute

PistOffBastd

Donor
Customer
Sometimes, maybe 30% of time, the parachute lets say it "un renders" but its still there, hooked to the tug. You cant see it, but you can hear it. If you climb on top of the tug you can see its durability indicator. You cant shoot it or break it. It bugs the tug to where it barely moves. You can ent kill it and the tug runs just fine.
20251214152127_1.jpg
 
Any luck with this one, now that tugboats no longer spawn, I'm being asked about them daily. I did test the tug for crossing to the deep sea and they do work back and forth. Its just a matter of time before a slick plugin developer makes a plugin to mount cannons, ballista's and anchors to them.
 
Sorry I missed this one, I wasn't subscribed to the thread notifications

Is the parachute invisible only for tugboat airdrops, or does it happen with other vehicles as well?
 
To be able to place the new boat prefabs onto the tugboats like cannons, ect....

The parachutes doesn't bug the other vehicles, but lets say one lands right outside you base, say a its motorcycle. Even thought you cant see it, you can still heat it flapping in the wind. I didn't mention it earlier because it didn't hinder the use of the vehicle.

At this moment, it isn't in my console, but theres notice of some sort about the parachute when a tug crosses into / out of the deep sea. Ill paste it in next time I see it
 
Back
Top
Chat commands start with a /, while console commands can be entered directly in the F1 console or server console. Use find <keyword> in console to search for available commands related to the plugin. Parameters in < > are required, while [ ] are optional.
This plugin uses Oxide's permission system. Grant or revoke permissions using oxide.grant and oxide.revoke. You can assign them to individual players or groups using their Steam id or group name.
Settings are stored in the config file found under the config/ directory. You can edit this file manually, then reload the plugin to apply your changes.
Persistent data is saved in the data/ directory. This includes things like saved settings, usage stats, or player progress depending on the plugin. Deleting a data file will reset stored progress or customizations.
Language files are located in the lang/ folder. To translate messages, copy the en.json file into your target language folder (e.g. fr, de) and edit the values. Reload the plugin after changes to apply new messages.
This section lists public methods exposed by the plugin for use in other plugins. You can call these via the CallHook method. Ensure the plugin is loaded before calling its API to avoid null reference errors.
These are custom hooks that other plugins can listen for. Simply define a method with the same name and expected parameters in your plugin to handle the event. Hooks are triggered at key moments and are useful for extending or reacting to plugin behavior.
These hooks are injected into the game's code using Harmony. They let the plugin run code at key points in the game's internal logic. You can return values to block or modify behavior. Use with caution — these are powerful and can affect core mechanics.
Cart