coresnap
Supporter
When pasting in a base using copy/paste, the base always pastes facing the direction the player is facing - the direction the player was facing when copied (unless otherwise directed/specified when copying).
ie, if player was south of the building (behind it) and looking north (the front side) when copying the base, when pasting in the base, regardless of where the player is looking, the base will always spawn in the direction of where the player is facing.
When throwing a PFgrenade, the base always pastes facing north.
Would it be possible to implement this either by default or a config option to paste the base in using the direction the player is facing?
This would allow players to control the direction their base is facing. For now, obvi it's a trade-off for not having to build their own base. lol
The most pertinent use case I can provide for this is providing players with a HUGE non-symmetrical base that requires 'more' careful placement.
Is it also possible to add in ALL entities that were copied? ie, when copying base that had external walls, these do not paste when using grenade (these do show up when using cp plugin and native cp). Or is this possible and I'm not seeing it? I know there's an option for deployables, but this doesn't change my current paste (have tried multiple options).
Thank you, as always! Sorry for the onslaught of requests...but I do have one more you can shut down!
ie, if player was south of the building (behind it) and looking north (the front side) when copying the base, when pasting in the base, regardless of where the player is looking, the base will always spawn in the direction of where the player is facing.
When throwing a PFgrenade, the base always pastes facing north.
Would it be possible to implement this either by default or a config option to paste the base in using the direction the player is facing?
This would allow players to control the direction their base is facing. For now, obvi it's a trade-off for not having to build their own base. lol
The most pertinent use case I can provide for this is providing players with a HUGE non-symmetrical base that requires 'more' careful placement.
Is it also possible to add in ALL entities that were copied? ie, when copying base that had external walls, these do not paste when using grenade (these do show up when using cp plugin and native cp). Or is this possible and I'm not seeing it? I know there's an option for deployables, but this doesn't change my current paste (have tried multiple options).
Thank you, as always! Sorry for the onslaught of requests...but I do have one more you can shut down!
