Done Show Countdown UI on Server Restart

Can i able find a time to edit ? I want it pop in for the last 120 seconds only.... I already using save time, and random gifts... want to be able fully edit timers for all 3 plugins to make sure its not going overlap each other. imagine like random gifts run the same time as server save wont be cool. i really need this line: "Countdown Ui Display Duration Seconds": 300.0
 
Can i able find a time to edit ? I want it pop in for the last 120 seconds only.... I already using save time, and random gifts... want to be able fully edit timers for all 3 plugins to make sure its not going overlap each other. imagine like random gifts run the same time as server save wont be cool. i really need this line: "Countdown Ui Display Duration Seconds": 300.0
Done (y)
 
thanks, going to take that now :) ALSO its not very important to rush, but you still can make for all 3 plugins improvements, for example make couple lines in their configs to change ui position... Some people want move it in dif places, i can do it in self plugin because i see where writen position lines, but not everyone know how to edit plugin.... Thank you again.
 
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Chat commands start with a /, while console commands can be entered directly in the F1 console or server console. Use find <keyword> in console to search for available commands related to the plugin. Parameters in < > are required, while [ ] are optional.
This plugin uses Oxide's permission system. Grant or revoke permissions using oxide.grant and oxide.revoke. You can assign them to individual players or groups using their Steam id or group name.
Settings are stored in the config file found under the config/ directory. You can edit this file manually, then reload the plugin to apply your changes.
Persistent data is saved in the data/ directory. This includes things like saved settings, usage stats, or player progress depending on the plugin. Deleting a data file will reset stored progress or customizations.
Language files are located in the lang/ folder. To translate messages, copy the en.json file into your target language folder (e.g. fr, de) and edit the values. Reload the plugin after changes to apply new messages.
This section lists public methods exposed by the plugin for use in other plugins. You can call these via the CallHook method. Make sure the plugin is loaded before calling its API to avoid null reference errors.
These are custom hooks that other plugins can listen for. Simply define a method with the same name and expected parameters in your plugin to handle the event. Hooks are triggered at key moments and are useful for extending or reacting to plugin behavior.
These hooks are injected into the game's code using Harmony. They let the plugin run code at key points in the game's internal logic. You can return values to block or modify behavior. Use with caution — these are powerful and can affect core mechanics.
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