Join the Game4Freak Discord Get exclusive plugin sneak peeks, talk directly with VisEntities, never miss important updates, and unlock special discount codes!

Starter Fleet Pack (4 Boats + Profiles for All Difficulty Tiers)

Included Files
  1. CopyPaste Boat
  2. Profile
Supported Difficulty Levels
  1. Easy
  2. Medium
  3. Hard
  4. Nightmare
Number of Boats
4

VisEntities

Moderator
Developer
This starter pack includes pre-configured profile files and their matching CopyPaste boat designs, so you can drop them in and immediately have a full fleet ready to spawn.

The pack includes four boats, each built around a different difficulty tier:

SkiffBrigantineGalleonMan-o-War
DifficultyEasyMediumHardNightmare
Spawn Weight3.02.01.00.5
Defenders2468
Defender HP112150300450
Hull Health1.0x1.0x1.5x2.0x
Auto Turrets0123
Escort BoatsNone123
Loot Multiplier0.75x1.0x1.5x2.0x
Reward Multiplier0.5x1.0x2.0x3.0x
Dome ColorGreenBluePurpleRed

Installation
Place the profile files in:
Code:
oxide/data/RaidableBoats/Profiles/
Place the CopyPaste boat files in:
Code:
oxide/data/copypaste/
Then run:
Code:
rboat.reload
That's it. The plugin will start spawning all four tiers based on your spawn settings.

Files Included
Profiles:
  • skiff.json
  • brigantine.json
  • galleon.json
  • man-o-war.json
CopyPaste files:
  • raidboat_skiff.json
  • raidboat_brigantine.json
  • raidboat_galleon.json
  • raidboat_manowar.json
skiff.jpg

galleon.jpg
brigantine.jpg
man-o-war.jpg
 

Attachments

Code:
[22:02:53] > [Raidable Boats] CopyPaste paste timed out after 30s. The completion callback was never called.
[22:03:23] > Exception while calling NextTick callback (ArgumentNullException: Value cannot be null.
Parameter name: source)
  at System.Linq.Enumerable.Any[TSource] (System.Collections.Generic.IEnumerable`1[T] source) [0x0000d] in <a314714511a14f84b853c03efd8682b8>:0
  at SimpleBuildingBlock.PopulateVariants () [0x00008] in <2664248a553d4e859883f13625dab630>:0
  at SimpleBuildingBlock.OnDeployed (BaseEntity parent, BasePlayer deployedBy, Item fromItem) [0x00009] in <2664248a553d4e859883f13625dab630>:0
  at Oxide.Plugins.CopyPaste.PasteEntity (System.Collections.Generic.Dictionary`2[TKey,TValue] data, Oxide.Plugins.CopyPaste+PasteData pasteData, BaseEntity parent) [0x00403] in <f7b0023cb40e49798cd9f6170a9b142a>:0
  at Oxide.Plugins.CopyPaste.PasteEntity (System.Collections.Generic.Dictionary`2[TKey,TValue] data, Oxide.Plugins.CopyPaste+PasteData pasteData, BaseEntity parent) [0x0207b] in <f7b0023cb40e49798cd9f6170a9b142a>:0
  at Oxide.Plugins.CopyPaste.PasteLoop (Oxide.Plugins.CopyPaste+PasteData pasteData) [0x00088] in <f7b0023cb40e49798cd9f6170a9b142a>:0
  at Oxide.Plugins.CopyPaste+<>c__DisplayClass64_0.<Paste>b__0 () [0x00000] in <f7b0023cb40e49798cd9f6170a9b142a>:0
  at Oxide.Core.OxideMod.OnFrame (System.Single delta) [0x00051] in <15f61ddda771464d8246ebdce8ff4811>:0
 
[22:02:53] > [Raidable Boats] CopyPaste paste timed out after 30s. The completion callback was never called.
[22:03:23] > Exception while calling NextTick callback (ArgumentNullException: Value cannot be null.
Parameter name: source)
at System.Linq.Enumerable.Any[TSource] (System.Collections.Generic.IEnumerable`1[T] source) [0x0000d] in <a314714511a14f84b853c03efd8682b8>:0
at SimpleBuildingBlock.PopulateVariants () [0x00008] in <2664248a553d4e859883f13625dab630>:0
at SimpleBuildingBlock.OnDeployed (BaseEntity parent, BasePlayer deployedBy, Item fromItem) [0x00009] in <2664248a553d4e859883f13625dab630>:0
at Oxide.Plugins.CopyPaste.PasteEntity (System.Collections.Generic.Dictionary`2[TKey,TValue] data, Oxide.Plugins.CopyPaste+PasteData pasteData, BaseEntity parent) [0x00403] in <f7b0023cb40e49798cd9f6170a9b142a>:0
at Oxide.Plugins.CopyPaste.PasteEntity (System.Collections.Generic.Dictionary`2[TKey,TValue] data, Oxide.Plugins.CopyPaste+PasteData pasteData, BaseEntity parent) [0x0207b] in <f7b0023cb40e49798cd9f6170a9b142a>:0
at Oxide.Plugins.CopyPaste.PasteLoop (Oxide.Plugins.CopyPaste+PasteData pasteData) [0x00088] in <f7b0023cb40e49798cd9f6170a9b142a>:0
at Oxide.Plugins.CopyPaste+<>c__DisplayClass64_0.<Paste>b__0 () [0x00000] in <f7b0023cb40e49798cd9f6170a9b142a>:0
at Oxide.Core.OxideMod.OnFrame (System.Single delta) [0x00051] in <15f61ddda771464d8246ebdce8ff4811>:0
You forgot to download the patched version of CopyPaste. It's available here:
https://game4freak.io/threads/patched-copypaste-for-playerboat-support.1220/
 
Back
Top
Chat commands start with a /, while console commands can be entered directly in the F1 console or server console. Use find <keyword> in console to search for available commands related to the plugin. Parameters in < > are required, while [ ] are optional.
This plugin uses Oxide's permission system. Grant or revoke permissions using oxide.grant and oxide.revoke. You can assign them to individual players or groups using their Steam id or group name.
Settings are stored in the config file found under the config/ directory. You can edit this file manually, then reload the plugin to apply your changes.
Persistent data is saved in the data/ directory. This includes things like saved settings, usage stats, or player progress depending on the plugin. Deleting a data file will reset stored progress or customizations.
Language files are located in the lang/ folder. To translate messages, copy the en.json file into your target language folder (e.g. fr, de) and edit the values. Reload the plugin after changes to apply new messages.
This section lists public methods exposed by the plugin for use in other plugins. You can call these via the CallHook method. Ensure the plugin is loaded before calling its API to avoid null reference errors.
These are custom hooks that other plugins can listen for. Simply define a method with the same name and expected parameters in your plugin to handle the event. Hooks are triggered at key moments and are useful for extending or reacting to plugin behavior.
These hooks are injected into the game's code using Harmony. They let the plugin run code at key points in the game's internal logic. You can return values to block or modify behavior. Use with caution — these are powerful and can affect core mechanics.
Cart