There's probably a better name, Death Penalty has been used 15 times already.
So what do yall think about a plugin, where a player is motivated to stay alive? LETS SEE SOME VOTES!!! and Post your name ideas!!
Player fresh spawns in with a max limit of 80% health, its locked at a max limit of 80% for 30 minutes, after that they can heal up to 100%. That player is motivated to stay alive.
Player F1 kills, it spawns in with a max limit of 80% health, they are locked at a max limit of 80% for 30 minutes, after that they can heal up to 100% That player is motivated to not F1 kill.
Player gets killed, it spawns in with a max limit of 80% health, they are locked at a max limit of 80% for 30 minutes, after that they can heal up to 100%. That player is motivated to pay attention, and not get killed.
Maybe have one of those on screen indicators like the boost the teas have, that goes away at the end of the time?
So what do yall think about a plugin, where a player is motivated to stay alive? LETS SEE SOME VOTES!!! and Post your name ideas!!
Player fresh spawns in with a max limit of 80% health, its locked at a max limit of 80% for 30 minutes, after that they can heal up to 100%. That player is motivated to stay alive.
Player F1 kills, it spawns in with a max limit of 80% health, they are locked at a max limit of 80% for 30 minutes, after that they can heal up to 100% That player is motivated to not F1 kill.
Player gets killed, it spawns in with a max limit of 80% health, they are locked at a max limit of 80% for 30 minutes, after that they can heal up to 100%. That player is motivated to pay attention, and not get killed.
Maybe have one of those on screen indicators like the boost the teas have, that goes away at the end of the time?
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