Vendors for Snowmobiles and Bikes

Here’s a possible description:

Motorsport Vendor Plugin

Enhance your Rust server with the Motorsport Vendor Plugin! This plugin introduces specialized vendors to your map, tailored to unique biomes. In the snowy expanses of the snow biome, players will find a dedicated vendor offering high-performance snowmobiles, perfect for traversing the icy terrain. Meanwhile, in the rugged tundra, autospawn a vendor with a selection of motorbikes and bicycles.

Features:
  • Seamlessly integrated vendors that enhance exploration and mobility across different biomes.
  • Choose which vendor spawns in which biome, including what vehicles are in stock.
  • Built in default vendors + buildings (requires Copypaste) that can be customized.
    • Snow Biome Vendor: Purchase snowmobiles to navigate the challenging snowy landscapes efficiently.
    • Tundra Biome Vendor: Choose from a variety of motorbikes and bicycles to suit your needs.
Upgrade your players’ Rust experience with the Motorsport Vendor Plugin and conquer the diverse terrains with the perfect ride!
 
:ROFLMAO: - you caught me. I told ChatGPT what I wanted it to say and then edited it to tone it down a hair.

I would've put in more effort if my avatar didn't spawn me in nekkid with an AK (and likely no bullets)...
 
Just wanted to let you know that - while I suggested it - WhiteThunder thinks that it's too much work to add this as an option as there's no way to customize the dialog because he's using what currently purchasable through vanilla. He suggested using the Talking Npc Vendors plugin and customizing that one to include the dialog.
 
Just wanted to let you know that - while I suggested it - WhiteThunder thinks that it's too much work to add this as an option as there's no way to customize the dialog because he's using what currently purchasable through vanilla. He suggested using the Talking Npc Vendors plugin and customizing that one to include the dialog.
Yeah, that plugin seems like a reasonable choice
 
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Chat commands start with a /, while console commands can be entered directly in the F1 console or server console. Use find <keyword> in console to search for available commands related to the plugin. Parameters in < > are required, while [ ] are optional.
This plugin uses Oxide's permission system. Grant or revoke permissions using oxide.grant and oxide.revoke. You can assign them to individual players or groups using their Steam id or group name.
Settings are stored in the config file found under the config/ directory. You can edit this file manually, then reload the plugin to apply your changes.
Persistent data is saved in the data/ directory. This includes things like saved settings, usage stats, or player progress depending on the plugin. Deleting a data file will reset stored progress or customizations.
Language files are located in the lang/ folder. To translate messages, copy the en.json file into your target language folder (e.g. fr, de) and edit the values. Reload the plugin after changes to apply new messages.
This section lists public methods exposed by the plugin for use in other plugins. You can call these via the CallHook method. Make sure the plugin is loaded before calling its API to avoid null reference errors.
These are custom hooks that other plugins can listen for. Simply define a method with the same name and expected parameters in your plugin to handle the event. Hooks are triggered at key moments and are useful for extending or reacting to plugin behavior.
These hooks are injected into the game's code using Harmony. They let the plugin run code at key points in the game's internal logic. You can return values to block or modify behavior. Use with caution — these are powerful and can affect core mechanics.
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