What's Coming in the September 4 Rust Wipe

Here's a summary of features, experiments, and changes being worked on ahead of the next forced wipe, based on recent commits and dev updates.

Credit to @Protox0 for tracking and sharing this info.

Note: Some of this is still experimental and may change or never release.



Name Tags on Bags (Staging Branch)

Bags now display name tags in-game on the staging branch.
Helps with organizing bags, but also makes them easier to identify and destroy.
Gy6MSZiWAAAnEX5.jpeg

Scrap Heli Seating and Storage (Hackweek)

Scrap helicopters were tested with:
  • New passenger seats along the sides
  • Storage space (not working yet)
    Part of internal dev testing during Hackweek.

Controlled Water Pouring

Water containers are being updated:
  • Hold ALT + Left Click to dump all water
  • Tap Left Click to pour slowly
    Perfect for watering plants or doing smaller pours.

Base Heating Overhaul (Hackweek)

Base heating is being improved with more precise detection of what areas are affected.
This will make heating systems like campfires and heaters feel more realistic and accurate inside your base.
GyGC0BhWUAAtSZM.jpeg

Torch Now Provides Warmth

A lit torch might soon give off warmth, comfort, and help dry you off when wet.
Still experimental, but would make early-game torches much more useful.

Custom Crosshair UI

You can now create and preview a custom crosshair directly from an in-game menu, no console commands needed.

Scientists Can Drive Boats

Scientist NPCs are being tested with the ability to drive RHIB boats.
How or where this is used isn't confirmed yet, but it opens up new possibilities for events or PvE servers.
GyLZwSMW0AA8WRz.jpeg

Oil Rig Barrel Cleanup

Visual cleanup on oil rigs:
  • Static black barrels replaced with yellow/red ones
    This helps players avoid confusing them with lootable diesel barrels.
GyLZXk8WQAA-Ovv.jpeg

Sleeping Bag Name Rules

You’ll only see team bag names if you:
  • Have TC access
  • And are holding a hammer
    Reduces screen clutter from too many visible bag names.
GzHPb7mXgAAL3Bt.jpeg

Deep Sea Expansion + Islands

The map is being expanded to include deep sea regions:
  • New islands can now spawn far offshore
  • These could be used for future content or events
    Looks like part of a bigger Naval Update in development.
GyzyzycXEAQfM8d.jpeg

Barricade Placement Fixes

Barricades will now work properly on:
  • Sand dunes near Excavator, Water Wells, and Radtowns
Gy4pQE_XgAAGADw.jpeg

New Bunker Concept (Hackweek)

A new bunker idea is being worked on.
No visuals yet, but it's in early stages.
GyPNsIYXUAEiWCQ.jpeg

Armored Ladder Hatch (Roadmap Confirmed)

Officially confirmed to be in development.
No release date yet, but it's coming in a future update.
GzE5LtOW0AAFAZD.png
 
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