Recent content by Evil_Orko

  1. Evil_Orko

    Being Worked On Give Custom Pelts When Harvesting Animals

    that is amazing, thank you so much for being so receptive! I had a plan but it fell through completely when implementing it, but at least all the artwork is there now! If there is anything I can do to help, please let me know! As soon as I get working in the next couple weeks I'm joining your...
  2. Evil_Orko

    Being Worked On Give Custom Pelts When Harvesting Animals

    we could do that, yes - I haven't thought of that yet. I was just planning on having a taxidermy shop in the town I am creating purchase them from players. :)
  3. Evil_Orko

    Being Worked On Give Custom Pelts When Harvesting Animals

    I am struggling to find a plugin that I can make give me a pelt per animal harvest that I could then set up a shop to purchase from players as an economy stimulant. I have Loottable & Stack Size GUI and it allows the creation of it but doesn't drop custom items and the author said it isn't...
  4. Evil_Orko

    Suggestion Respawn Dancer NPC at Saved Locations Automatically

    thank you, I look forward to it!!
  5. Evil_Orko

    Suggestion Respawn Dancer NPC at Saved Locations Automatically

    Hello, this plugin does exactly what I want except I have to manually load them each time it reboots. Is there any way I can save the coordinates and reload the dancers like in HumanNPC? I have a town that spawns in the same coordinates constantly I would LOVE to utilize this at. Thanks for...
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Chat commands start with a /, while console commands can be entered directly in the F1 console or server console. Use find <keyword> in console to search for available commands related to the plugin. Parameters in < > are required, while [ ] are optional.
This plugin uses Oxide's permission system. Grant or revoke permissions using oxide.grant and oxide.revoke. You can assign them to individual players or groups using their Steam id or group name.
Settings are stored in the config file found under the config/ directory. You can edit this file manually, then reload the plugin to apply your changes.
Persistent data is saved in the data/ directory. This includes things like saved settings, usage stats, or player progress depending on the plugin. Deleting a data file will reset stored progress or customizations.
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This section lists public methods exposed by the plugin for use in other plugins. You can call these via the CallHook method. Ensure the plugin is loaded before calling its API to avoid null reference errors.
These are custom hooks that other plugins can listen for. Simply define a method with the same name and expected parameters in your plugin to handle the event. Hooks are triggered at key moments and are useful for extending or reacting to plugin behavior.
These hooks are injected into the game's code using Harmony. They let the plugin run code at key points in the game's internal logic. You can return values to block or modify behavior. Use with caution — these are powerful and can affect core mechanics.
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