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  • TC Ban
    5.00 star(s)
    This plugin is best for adding features to your cupboard, it can be used to create unique...
    • jesusitonton
  • Portable Fort
    5.00 star(s)
    Plugin works wonderfully! When you are adding the grenade to the Loottable, ensure you match up...
    • xlr8tednergy
  • Clan Tag First
    5.00 star(s)
    Thanks a lot! 🙌 Finally, the perfect fix I’ve been searching for! Huge respect for making this...
    • Cr7ypto
No Chinook Crate Pileup
Prevents multiple chinook crates from piling up in the same area
No Raid Debris
Disables debris that block building during raids
Always Inflated Balloons
Quickly inflates hot air balloons when toggled on
No Stuck Arrows
Fixes arrows and spears remaining stuck on players even after they respawn
Offline Furnaces
Turns off furnaces when players go offline
Twig Cant Stay
Limits the number of twig blocks a building can have
Seedless Food
Removes seeds from players' inventories when they eat fruits or vegetables
Ignitable Mixing Tables
Allows mixing tables to be ignited by igniters
Explosions Without Fireballs
Disables the creation of fireballs when entities like minicopters and flame turrets explode
Always Driver Seat
Forces players into the driver's seat when they mount certain vehicles
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This plugin uses Oxide's permission system. Grant or revoke permissions using oxide.grant and oxide.revoke. You can assign them to individual players or groups using their Steam id or group name.
Chat commands start with a /, while console commands can be entered directly in the F1 console or server console. Use find <keyword> in console to search for available commands related to the plugin.
Settings are stored in the config file found under the config/ directory. You can edit this file manually, then reload the plugin to apply your changes.
Persistent data is saved in the data/ directory. This includes things like saved settings, usage stats, or player progress depending on the plugin. Deleting a data file will reset stored progress or customizations.
Language files are located in the lang/ folder. To translate messages, copy the en.json file into your target language folder (e.g. fr, de) and edit the values. Reload the plugin after changes to apply new messages.
This section lists public methods exposed by the plugin for use in other plugins. You can call these via the CallHook method. Make sure the plugin is loaded before calling its API to avoid null reference errors.
These are custom hooks that other plugins can listen for. Simply define a method with the same name and expected parameters in your plugin to handle the event. Hooks are triggered at key moments and are useful for extending or reacting to plugin behavior.
These hooks are injected into the game's code using Harmony. They let the plugin run code at key points in the game's internal logic. You can return values to block or modify behavior. Use with caution — these are powerful and can affect core mechanics.
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