Animal Pelts

Animal Pelts 1.4.1

Gives players custom pelts when skinning animal corpses
  • You no longer need animalpelts.all to receive pelts. Pelts are now obtainable by default unless a specific permission is set for them. If a pelt has a permission, players must have either that permission or animalpelts.all to get it.
Please review the 1.4.0 update for the full list of new features.
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  • Added per-pelt permission support, allowing you to assign specific permissions for each pelt like animalpelts.bear, or leave the field empty to make the pelt available to all players.
  • Renamed animalpelts.use to animalpelts.all, which now acts as a global permission that grants access to all pelts, even those with individual restrictions.
  • Added “human” as an accepted keyword in the pelt.give command for giving the Human Pelt (in addition to “player”).
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  • Added config option to block Human Pelt drops when harvesting teammates or your own corpse.
  • Changed pelts to use an item that isn't part of any crafting recipes. This prevents them from being accidentally consumed when players craft.
  • You can now get a Human Pelt from player corpses.
Human Skin (Light).png
  • Fixed null error in OnEntityKill.
  • Added support for multiple prefab variants per animal to improve compatibility with alternate corpse names (like the snake).
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This plugin uses Oxide's permission system. Grant or revoke permissions using oxide.grant and oxide.revoke. You can assign them to individual players or groups using their Steam id or group name.
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