Gamemode Battle Royale

Gamemode Battle Royale 1.2.2

Fight to be the last player standing in an ever-shrinking safe zone
  • Reduced the minimum enforced warmup duration from 60 seconds to 10.
  • Temporarily addressed an issue where large safe zones caused frame drops while shrinking.
  • Potential fix for a seating problem.
  • Updated for compatibility with the latest Gamemode Core version.
  • You can now configure which inventory sections are locked for players in the arenas.
  • Added a configurable warmup duration, letting you set how long the warmup lasts (with a minimum enforced).
  • Prevent the battle plane from triggering supply drops.
  • Ensure the battle plane is killed on plugin unload.
  • Introduced a 2 second delay before the plane starts moving to ensure all players are seated.
  • Synced vanilla flight logic with our custom logic so the plane is killed only when it reaches the intended end of its flight path.
  • The minimum number of players required to start is now configurable, with a hard minimum of 2.
  • Fixed an error when adding safezone phases to new arenas.
  • Updated for compatibility with the latest Gamemode Core version.
  • Updated for compatibility with the latest Gamemode Core version.
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This plugin uses Oxide's permission system. Grant or revoke permissions using oxide.grant and oxide.revoke. You can assign them to individual players or groups using their Steam id or group name.
Chat commands start with a /, while console commands can be entered directly in the F1 console or server console. Use find <keyword> in console to search for available commands related to the plugin.
Settings are stored in the config file found under the config/ directory. You can edit this file manually, then reload the plugin to apply your changes.
Persistent data is saved in the data/ directory. This includes things like saved settings, usage stats, or player progress depending on the plugin. Deleting a data file will reset stored progress or customizations.
Language files are located in the lang/ folder. To translate messages, copy the en.json file into your target language folder (e.g. fr, de) and edit the values. Reload the plugin after changes to apply new messages.
This section lists public methods exposed by the plugin for use in other plugins. You can call these via the CallHook method. Make sure the plugin is loaded before calling its API to avoid null reference errors.
These are custom hooks that other plugins can listen for. Simply define a method with the same name and expected parameters in your plugin to handle the event. Hooks are triggered at key moments and are useful for extending or reacting to plugin behavior.
These hooks are injected into the game's code using Harmony. They let the plugin run code at key points in the game's internal logic. You can return values to block or modify behavior. Use with caution — these are powerful and can affect core mechanics.
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