Gamemode Core

Gamemode Core 1.7.0

The heart of every gamemode

Reviews 5.00 star(s) 1 reviews

This is the core magic behind visentities arena's gamemodes.
it allowed us to setup our own dust 2 map prefab and use it as an arena like never before. gone are the days of spawning in small pre built prefabs high in the sky.
there are no limits to this plugin, from the integration of each game mode to the fine tuning of arena boundaries, teleportation and even the ability to use monuments and areas on custom and procedural maps for arena pvp is just insanely easy to do, everything is visual just like volcano you can set areas, spawns lobby's all in the game without the use of config files the attention to detail is fantastic.
I had an issue with gungame leaving guns and body's on death but vis spent the time to educate an idiot and within 5 minutes of reading over the "rules integration" for the plugins I was able to change so much of the core arena mechanics and my admins and I are absolutely buzzing... we now have a fully functional dust 2 prefab built into our custom map and its working a dream, I have tears in my eyes, its an emotional day for us veteran counterstrike gamers... take a bow vis take a bow!
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Chat commands start with a /, while console commands can be entered directly in the F1 console or server console. Use find <keyword> in console to search for available commands related to the plugin. Parameters in < > are required, while [ ] are optional.
This plugin uses Oxide's permission system. Grant or revoke permissions using oxide.grant and oxide.revoke. You can assign them to individual players or groups using their Steam id or group name.
Settings are stored in the config file found under the config/ directory. You can edit this file manually, then reload the plugin to apply your changes.
Persistent data is saved in the data/ directory. This includes things like saved settings, usage stats, or player progress depending on the plugin. Deleting a data file will reset stored progress or customizations.
Language files are located in the lang/ folder. To translate messages, copy the en.json file into your target language folder (e.g. fr, de) and edit the values. Reload the plugin after changes to apply new messages.
This section lists public methods exposed by the plugin for use in other plugins. You can call these via the CallHook method. Ensure the plugin is loaded before calling its API to avoid null reference errors.
These are custom hooks that other plugins can listen for. Simply define a method with the same name and expected parameters in your plugin to handle the event. Hooks are triggered at key moments and are useful for extending or reacting to plugin behavior.
These hooks are injected into the game's code using Harmony. They let the plugin run code at key points in the game's internal logic. You can return values to block or modify behavior. Use with caution — these are powerful and can affect core mechanics.
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