Horse Equipment

Horse Equipment 1.0.2

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Allows horses to be equipped with random gear when they spawn
This Rust plugin equips horses with random equipment like saddles and armor as they spawn.





Configuration

JSON:
{
  "Version": "1.0.0",
  "Chance For Double Saddle Seat": 50,
  "Chance For Single Saddle Seat": 50,
  "Minimum Equipment Slots To Fill": 1,
  "Maximum Equipment Slots To Fill": 4,
  "Items To Equip": [
    {
      "Short Name": "horse.armor.roadsign",
      "Amount": 1
    },
    {
      "Short Name": "horse.shoes.advanced",
      "Amount": 1
    },
    {
      "Short Name": "horse.saddlebag",
      "Amount": 1
    },
    {
      "Short Name": "horse.armor.wood",
      "Amount": 1
    },
    {
      "Short Name": "horse.shoes.basic",
      "Amount": 1
    }
  ]
}
  • Chance For Double Saddle Seat - Sets the percentage chance for a horse to spawn with a double saddle seat.
  • Chance For Single Saddle Seat - Sets the percentage chance for a horse to spawn with a single saddle seat.
  • Minimum Equipment Slots To Fill - The minimum number of equipment slots that will be filled when a horse spawns.
  • Maximum Equipment Slots To Fill - The maximum number of equipment slots that can be filled when a horse spawns.
  • Items To Equip - A list of possible items that the plugin will use to equip horses when they spawn. Each item includes its short name and the amount to be equipped.
Author
VisEntities
Downloads
46
First release
Last update

Ratings

5.00 star(s) 1 reviews

Also by VisEntities

Latest updates

  1. 1.0.2

    Fixed compile error.
  2. 1.0.1

    Patched for February 6th Rust update.

Latest reviews

Really neat and simple plugin, adds a configurable set of equipment to horses, The equipment types and % chance are all availble to choose in the config. Adds a nice extra layer of diversity to Horses in the wild and in the stables.
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Chat commands start with a /, while console commands can be entered directly in the F1 console or server console. Use find <keyword> in console to search for available commands related to the plugin. Parameters in < > are required, while [ ] are optional.
This plugin uses Oxide's permission system. Grant or revoke permissions using oxide.grant and oxide.revoke. You can assign them to individual players or groups using their Steam id or group name.
Settings are stored in the config file found under the config/ directory. You can edit this file manually, then reload the plugin to apply your changes.
Persistent data is saved in the data/ directory. This includes things like saved settings, usage stats, or player progress depending on the plugin. Deleting a data file will reset stored progress or customizations.
Language files are located in the lang/ folder. To translate messages, copy the en.json file into your target language folder (e.g. fr, de) and edit the values. Reload the plugin after changes to apply new messages.
This section lists public methods exposed by the plugin for use in other plugins. You can call these via the CallHook method. Ensure the plugin is loaded before calling its API to avoid null reference errors.
These are custom hooks that other plugins can listen for. Simply define a method with the same name and expected parameters in your plugin to handle the event. Hooks are triggered at key moments and are useful for extending or reacting to plugin behavior.
These hooks are injected into the game's code using Harmony. They let the plugin run code at key points in the game's internal logic. You can return values to block or modify behavior. Use with caution — these are powerful and can affect core mechanics.
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