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Rust Plugins

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  1. ui 14

Latest reviews

  • Tornado
    5.00 star(s)
    Hi i got the plugin and honestly its awesome i have 6 spawn on the map and it wakes up the...
    • Drifter
  • Rocket Damage Modifier
    5.00 star(s)
    very helpful plugin to solve annying rocket pvp on modded servers - and easy to config, thank you
    • Hanumann
  • Portable Fort
    5.00 star(s)
    Just bought this plugin for my server to use in vip packs and damn i love it the players are...
    • Drifter
Workbench Equip Only
Requires players to be near workbenches to equip weapon mods
No Monument Barricades
Prevents placing barricades in certain monuments
No Signs On Deployables
Prevents placing wooden signs on certain deployables
Owner Pickup Only
Restricts entity pickup to the owner or their teammates
No Underwater Vending
Prevents players from placing vending machines underwater
You Shall Not Spawn
Prevents certain entities from spawning
Twig Cant Stay
Limits the number of twig blocks a building can have
Cupboard Accepts Anything
Put any item in tool cupboards
No Cave Building
Prevents players from building inside caves
Foundation Only Deployables
Restricts deployables to be placed only on building blocks
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Chat commands start with a /, while console commands can be entered directly in the F1 console or server console. Use find <keyword> in console to search for available commands related to the plugin. Parameters in < > are required, while [ ] are optional.
This plugin uses Oxide's permission system. Grant or revoke permissions using oxide.grant and oxide.revoke. You can assign them to individual players or groups using their Steam id or group name.
Settings are stored in the config file found under the config/ directory. You can edit this file manually, then reload the plugin to apply your changes.
Persistent data is saved in the data/ directory. This includes things like saved settings, usage stats, or player progress depending on the plugin. Deleting a data file will reset stored progress or customizations.
Language files are located in the lang/ folder. To translate messages, copy the en.json file into your target language folder (e.g. fr, de) and edit the values. Reload the plugin after changes to apply new messages.
This section lists public methods exposed by the plugin for use in other plugins. You can call these via the CallHook method. Ensure the plugin is loaded before calling its API to avoid null reference errors.
These are custom hooks that other plugins can listen for. Simply define a method with the same name and expected parameters in your plugin to handle the event. Hooks are triggered at key moments and are useful for extending or reacting to plugin behavior.
These hooks are injected into the game's code using Harmony. They let the plugin run code at key points in the game's internal logic. You can return values to block or modify behavior. Use with caution — these are powerful and can affect core mechanics.
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