This plugin allows players to spawn animals like bears or chickens and make them dance in various formations around them.
Permissions
piedpiper.use
- Allows players to summon animals and make them dance.
Console Commands
piedpiper.circle <numCircles> <duration> <animalType1> <count1> <radius1> [animalType2 count2 radius2 ...]
- Summons animals in multiple circles around the player. The<animalType>
specifies the type of animal to spawn (see supported types below),<count>
defines how many of that animal to summon, and<radius>
is the radius of the circle.- Supported animal types:
- bear
- polarbear
- stag
- boar
- chicken
- Supported animal types:
piedpiper.flower <animalType> <count> <radius> <duration>
- Summons animals that dance in a flower-like pulse pattern around the player.<animalType>
specifies the animal,<count>
defines the number of animals,<radius>
sets the dance radius, and<duration>
is how long the dance will last.piedpiper.swarm <animalType> <count> <radius> <duration>
- Summones animals that swarm within a specified radius around the player.piedpiper.chain <animalType> <count> <duration>
- Summones animals that follow each other in a chain, mimicking a line dance around the player.piedpiper.kill
- Removes all animals that the player has summoned with dance commands.
Dance Patterns
- Flower: Animals move in and out from the center in a flower-like pulsing pattern.
- Chase in Chain: Animals form a line, following each other in single file behind the player.
- Circle: Animals form one or more circles around the player, moving in a continuous circular path.
- Swarm: Animals move randomly within a specified radius, staying close to the player in a loose, swarm-like formation.
Localization
JSON:
{
"NoPermission": "You don't have permission to use this command.",
"CircleDanceSuccess": "Circle dance started and will last <color=#FFAA55>{0}</color> seconds.",
"FlowerDanceSuccess": "Flower dance started and will last <color=#FFAA55>{0}</color> seconds.",
"SwarmDanceSuccess": "Swarm dance started and will last <color=#FFAA55>{0}</color> seconds.",
"ChainDanceSuccess": "Chain dance started and will last <color=#FFAA55>{0}</color> seconds.",
"KillAnimalsSuccess": "All animals you spawned have been removed.",
"NoAnimalsToKill": "No animals found to remove.",
"CircleDanceUsage": "Invalid command. Correct usage:\n- <color=#F0E68C>piedpiper.circle <numCircles> <duration> [animalType1] [count1] [radius1] ...</color>",
"FlowerDanceUsage": "Invalid command. Correct usage:\n- <color=#F0E68C>piedpiper.flower <animalType> <count> <radius> <duration></color>",
"SwarmDanceUsage": "Invalid command. Correct usage:\n- <color=#F0E68C>piedpiper.swarm <animalType> <count> <radius> <duration></color>",
"ChainDanceUsage": "Invalid command. Correct usage:\n- <color=#F0E68C>piedpiper.chain <animalType> <count> <duration></color>"
}