balloon

  1. VisEntities

    Early Access Raidable Balloon Bases 1.1.0

    This plugin spawns raidable bases attached to hot air balloons, each filled with loot and protected by npcs. Bases float across the map, offering a unique airborne raiding challenge. [H2 id='Early+Access']Early Access[/H2] This plugin is in early access. While fully functional, it's still under...
  2. VisEntities

    Early Access Balloon Base Editor 1.0.1

    This plugin lets you create and edit bases used by the raidable balloon event. [H2 id='FAQ']FAQ[/H2] Am I allowed to sell or share my balloon bases? Yes, but you must clearly state that Raidable Balloon Bases is required for them to work and include a link to it. You can also find a...
  3. VisEntities

    Balloon Stay On 1.0.0

    This plugin removes the scheduled shut-off timer for hot air balloons, keeping them on for as long as they have fuel. [H2 id='Permissions']Permissions[/H2] balloonstayon.use - Allows players to keep hot air balloons running without automatic shut-off.
  4. VisEntities

    Always Inflated Balloons 1.0.0

    This plugin makes hot air balloon takeoffs faster by immediately inflating the balloon as soon as a player toggles it on.
  5. VisEntities

    Harvestable Vehicles 1.8.0

    This plugin allows players to break down rarely used vehicles like cars and hot air balloons for resources using specific tools, instead of them just sitting there and adding to your entity count. [H2 id='Permissions']Permissions[/H2] harvestablevehicles.use - Only players with this...
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This plugin uses Oxide's permission system. Grant or revoke permissions using oxide.grant and oxide.revoke. You can assign them to individual players or groups using their Steam id or group name.
Chat commands start with a /, while console commands can be entered directly in the F1 console or server console. Use find <keyword> in console to search for available commands related to the plugin.
Settings are stored in the config file found under the config/ directory. You can edit this file manually, then reload the plugin to apply your changes.
Persistent data is saved in the data/ directory. This includes things like saved settings, usage stats, or player progress depending on the plugin. Deleting a data file will reset stored progress or customizations.
Language files are located in the lang/ folder. To translate messages, copy the en.json file into your target language folder (e.g. fr, de) and edit the values. Reload the plugin after changes to apply new messages.
This section lists public methods exposed by the plugin for use in other plugins. You can call these via the CallHook method. Make sure the plugin is loaded before calling its API to avoid null reference errors.
These are custom hooks that other plugins can listen for. Simply define a method with the same name and expected parameters in your plugin to handle the event. Hooks are triggered at key moments and are useful for extending or reacting to plugin behavior.
These hooks are injected into the game's code using Harmony. They let the plugin run code at key points in the game's internal logic. You can return values to block or modify behavior. Use with caution — these are powerful and can affect core mechanics.
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