harmony

  1. VisEntities

    Safe Heli Landing 1.0.0

    This plugin allows players to safely land helicopters on their own bases without them crashing. As long as the pilot is building authorized, the helicopter won't take impact damage or explode.
  2. VisEntities

    Patrol Heli No Go Monuments 1.0.0

    This plugin blocks the patrol helicopter from patrolling certain monuments. Any monument added to the config will be avoided by the heli when choosing a destination. [H2 id='Configuration']Configuration[/H2] { "Version": "1.0.0", "No Go Monuments": [ "airfield_1", "powerplant_1"...
  3. VisEntities

    Undying Wall Torches 1.1.0

    This plugin keeps wall torches burning forever, removing the need to replace or refuel them. Note: This only applies to torches inside torch holders—handheld torches remain unaffected. [H2 id='Recommended+Plugins']Recommended Plugins[/H2] Undying Candles - Candles never burn out, providing...
  4. VisEntities

    No Distance Based Temperature 1.0.0

    By default, temperature drops as you move away from the center of the trigger temperature zone, but with this plugin, the temperature stays the same no matter where you are.
  5. VisEntities

    Silent Building Blocks 1.0.1

    This plugin eliminates both the smoke effect and sound that normally occur when placing building blocks, making it easier to stay aware of your surroundings while building, so no one can sneak up on you unnoticed.
  6. VisEntities

    No Gibs 1.1.3

    This plugin helps improve your server performance by preventing debris creation when entities decay, are killed by admins, demolished, or collapsed due to instability. Any of these debris suppressions can be enabled or disabled in the config according to your preference. It works on all...
  7. VisEntities

    Undying Candles 1.1.0

    This plugin makes candles last forever without running out of light. [H2 id='Recommended+Plugins']Recommended Plugins[/H2] Undying Wall Torches - Removes durability loss from wall torches. [H2 id='Permissions']Permissions[/H2] undyingcandles.use - Grants players the ability to place...
  8. VisEntities

    Patrol Heli Cant Flare 1.1.1

    This plugin disables the flare response of patrol helicopters when they are locked onto by homing missiles, making them defenseless against incoming missiles. [H2 id='Configuration']Configuration[/H2] { "Version": "1.1.0", "Percentage Chance That Heli Cannot Use Flares": 100 }...
  9. VisEntities

    Airdrop Settings 1.3.1

    This plugin lets you fully customize airdrops and cargo planes, including drop speed, flight height, parachute behavior, supply signal precision, and more. [H2 id='Features']Features[/H2] Setting how high the cargo plane spawns above the terrain. Controlling how fast the cargo plane flies...
  10. VisEntities

    Not Enough Bradley Scientists 1.1.1

    This plugin adjusts the number of scientists that spawn to defend the Bradley APC when it's attacked. [H2 id='Configuration']Configuration[/H2] { "Version": "1.1.0", "Road Bradley": { "Minimum Number Of Scientists To Spawn": 4, "Maximum Number Of Scientists To Spawn": 6 }...
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This plugin uses Oxide's permission system. Grant or revoke permissions using oxide.grant and oxide.revoke. You can assign them to individual players or groups using their Steam id or group name.
Chat commands start with a /, while console commands can be entered directly in the F1 console or server console. Use find <keyword> in console to search for available commands related to the plugin.
Settings are stored in the config file found under the config/ directory. You can edit this file manually, then reload the plugin to apply your changes.
Persistent data is saved in the data/ directory. This includes things like saved settings, usage stats, or player progress depending on the plugin. Deleting a data file will reset stored progress or customizations.
Language files are located in the lang/ folder. To translate messages, copy the en.json file into your target language folder (e.g. fr, de) and edit the values. Reload the plugin after changes to apply new messages.
This section lists public methods exposed by the plugin for use in other plugins. You can call these via the CallHook method. Make sure the plugin is loaded before calling its API to avoid null reference errors.
These are custom hooks that other plugins can listen for. Simply define a method with the same name and expected parameters in your plugin to handle the event. Hooks are triggered at key moments and are useful for extending or reacting to plugin behavior.
These hooks are injected into the game's code using Harmony. They let the plugin run code at key points in the game's internal logic. You can return values to block or modify behavior. Use with caution — these are powerful and can affect core mechanics.
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