health

  1. VisEntities

    Enemy Health Bar 1.2.0

    This plugin adds a floating health bar ui above entities you attack, such as npcs, animals, patrol helicopter, and others. It supports multiple color themes, and you can configure how long the ui stays visible and which entities trigger it. [H2 id='Permissions']Permissions[/H2]...
  2. VisEntities

    Kill Awards 1.2.0

    This plugin allows players to receive specific rewards as they achieve kill milestones, such as health boosts, ammo refills, and more. [H2 id='Rewards']Rewards[/H2] Each milestone can be configured with different reward options: Refills the ammo of the player's active weapon. Heals the...
  3. VisEntities

    Out Of Combat Heal 1.0.0

    This plugin lets players gradually heal up after being free from damage for a set duration, much like Call of Duty's health regeneration system. [H2 id='Permissions']Permissions[/H2] outofcombatheal.use - Only players with this permission will be healed after staying out of battle. [H2...
  4. VisEntities

    Barrel Health 1.0.0

    This plugin allows you to customize the health of loot barrels that spawn on roadsides and in monuments. When the plugin is loaded, all existing loot barrels will automatically update their health to match the values specified in the config. [H2 id='Configuration']Configuration[/H2] {...
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This plugin uses Oxide's permission system. Grant or revoke permissions using oxide.grant and oxide.revoke. You can assign them to individual players or groups using their Steam id or group name.
Chat commands start with a /, while console commands can be entered directly in the F1 console or server console. Use find <keyword> in console to search for available commands related to the plugin.
Settings are stored in the config file found under the config/ directory. You can edit this file manually, then reload the plugin to apply your changes.
Persistent data is saved in the data/ directory. This includes things like saved settings, usage stats, or player progress depending on the plugin. Deleting a data file will reset stored progress or customizations.
Language files are located in the lang/ folder. To translate messages, copy the en.json file into your target language folder (e.g. fr, de) and edit the values. Reload the plugin after changes to apply new messages.
This section lists public methods exposed by the plugin for use in other plugins. You can call these via the CallHook method. Make sure the plugin is loaded before calling its API to avoid null reference errors.
These are custom hooks that other plugins can listen for. Simply define a method with the same name and expected parameters in your plugin to handle the event. Hooks are triggered at key moments and are useful for extending or reacting to plugin behavior.
These hooks are injected into the game's code using Harmony. They let the plugin run code at key points in the game's internal logic. You can return values to block or modify behavior. Use with caution — these are powerful and can affect core mechanics.
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